/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Vehicles.ISUI { export abstract class ISVehiclePartMenu { static [id: string]: any; /** @noSelf */ static doAddFuelMenu: (playerObj: any, part: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doSiphonFuelMenu: (playerObj: any, part: any, context: any, ...__args: never[]) => any; /** @noSelf */ static equipRequiredItems: (playerObj: any, part: any, tbl: any, ...__args: never[]) => any; /** @noSelf */ static getGasCanNotEmpty: (playerObj: any, typeToItem: any, ...__args: never[]) => any; /** @noSelf */ static getGasCanNotFull: (playerObj: any, typeToItem: any, ...__args: never[]) => any; /** @noSelf */ static getNearbyFuelPump: (vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onAddFuelNew: ( worldobjects: any, part: any, fuelContainerList: any, fuelContainer: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static onAddGasoline: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onDebugFill: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onDeflateTire: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onDeviceOptions: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onInflateTire: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onInstallPart: (playerObj: any, part: any, item: any, ...__args: never[]) => any; /** @noSelf */ static onLockDoor: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onLockDoors: (playerObj: any, vehicle: any, lock: any, ...__args: never[]) => any; /** @noSelf */ static onOpenCloseWindow: (playerObj: any, part: any, open: any, ...__args: never[]) => any; /** @noSelf */ static onPumpGasoline: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onPumpGasolinePathFail: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onSmashWindow: (playerObj: any, part: any, open: any, ...__args: never[]) => any; /** @noSelf */ static onTakeFuelNew: ( worldobjects: any, part: any, fuelContainerList: any, fuelContainer: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static onTakeGasoline: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onUninstallPart: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onUnlockDoor: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static toPlayerInventory: (playerObj: any, item: any, ...__args: never[]) => any; /** @noSelf */ static transferRequiredItems: (playerObj: any, part: any, tbl: any, ...__args: never[]) => any; } } export namespace lua.client.Vehicles.ISUI.ISVehiclePartMenu {} }