/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Vehicles.ISUI { export abstract class ISVehicleMenu { static [id: string]: any; /** @noSelf */ static addSetScriptMenu: (context: any, playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static doTowingMenu: (playerObj: any, vehicle: any, menu: any, ...__args: never[]) => any; /** @noSelf */ static FillMenuOutsideVehicle: (player: any, context: any, vehicle: any, test: any, ...__args: never[]) => any; /** @noSelf */ static FillPartMenu: (playerIndex: any, context: any, slice: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static getBestSwitchSeatEnter: (playerObj: any, vehicle: any, seat: any, ...__args: never[]) => any; /** @noSelf */ static getBestSwitchSeatExit: (playerObj: any, vehicle: any, seat: any, ...__args: never[]) => any; /** @noSelf */ static getNextTire: (currentTire: any, ...__args: never[]) => any; /** @noSelf */ static getVehicleDisplayName: (vehicle: any, ...__args: never[]) => any; /** @noSelf */ static getVehicleToInteractWith: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static moveItemsFromSeat: ( playerObj: any, vehicle: any, seat: any, moveThem: any, doEnter: any, ...__args: never[] ) => any; /** @noSelf */ static moveItemsOnSeat: ( seat: any, newSeat: any, playerObj: any, moveThem: any, itemListIndex: any, ...__args: never[] ) => any; /** @noSelf */ static onAttachTrailer: ( playerObj: any, vehicle: any, attachmentA: any, attachmentB: any, ...__args: never[] ) => any; /** @noSelf */ static onCloseDoor: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onConfirmSleep: (this: any, button: any, player: any, bed: any, ...__args: never[]) => any; /** @noSelf */ static onDebugAngles: (playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onDebugBlood: (playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onDebugColor: (playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onDebugEditor: (playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onDebugSetScript: (playerObj: any, vehicle: any, scriptName: any, ...__args: never[]) => any; /** @noSelf */ static onDetachTrailer: (playerObj: any, vehicle: any, attachmentA: any, ...__args: never[]) => any; /** @noSelf */ static onDisableAlarm: (playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onEnableAlarm: (playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onEnter: (playerObj: any, vehicle: any, seat: any, ...__args: never[]) => any; /** @noSelf */ static onEnter2: (playerObj: any, vehicle: any, seat: any, ...__args: never[]) => any; /** @noSelf */ static onEnterAux: (playerObj: any, vehicle: any, seat: any, ...__args: never[]) => any; /** @noSelf */ static onEnterAux2: (playerObj: any, vehicle: any, seat: any, ...__args: never[]) => any; /** @noSelf */ static onExit: (playerObj: any, seatFrom: any, ...__args: never[]) => any; /** @noSelf */ static onExitAux: (playerObj: any, seat: any, ...__args: never[]) => any; /** @noSelf */ static OnFillWorldObjectContextMenu: ( player: any, context: any, worldobjects: any, test: any, ...__args: never[] ) => any; /** @noSelf */ static onHorn: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onHornStart: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onHornStop: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onHotwire: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onInfo: (playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onKeyPressed: (key: any, ...__args: never[]) => any; /** @noSelf */ static onKeyStartPressed: (key: any, ...__args: never[]) => any; /** @noSelf */ static onLightbar: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onLockDoor: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onMechanic: (playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onOpenDoor: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveBurntVehicle: (player: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onRoadtrip: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onShowSeatUI: (playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onShutOff: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onSignalDevice: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onSleep: (playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onStartEngine: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onSwitchSeat: (playerObj: any, seatTo: any, ...__args: never[]) => any; /** @noSelf */ static onToggleHeadlights: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onToggleHeater: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onToggleTrunkLocked: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onUnlockDoor: (playerObj: any, part: any, ...__args: never[]) => any; /** @noSelf */ static onWalkPath: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onWash: (playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static processEnter: (playerObj: any, vehicle: any, seat: any, ...__args: never[]) => any; /** @noSelf */ static processEnter2: (playerObj: any, vehicle: any, seat: any, ...__args: never[]) => any; /** @noSelf */ static processShiftEnter: (playerObj: any, vehicle: any, seat: any, ...__args: never[]) => any; /** @noSelf */ static showRadialMenu: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static showRadialMenuOutside: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static tryMoveItemsFromSeat: ( playerObj: any, vehicle: any, seat: any, moveThem: any, doEnter: any, seatTo: any, itemListIndex: any, ...__args: never[] ) => any; } } export namespace lua.client.Vehicles.ISUI.ISVehicleMenu {} }