/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Vehicles.ISUI { /** @customConstructor ISVehicleDashboard:new */ export class ISVehicleDashboard extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; static lastVehicleDamage: any; static lastVehicleDamageTimer: any; backgroundTex: any; batteryTex: any; btn_partSpeed: any; character: any; dashboardBG: any; doorTex: any; engineGauge: any; engineGaugeTex: any; engineTex: any; flickAlpha: any; flickAlphaUp: any; flickingTimer: any; fuelGauge: any; fuelValue: any; gasTank: any; gaugeEmpty: any; gaugeFull: any; gaugeLow: any; gauges: any; heaterTex: any; iconAirCondition: any; iconBattery: any; iconDoor: any; iconEngine: any; iconHeater: any; iconIgnition: any; iconIgnitionHotwired: any; iconIgnitionKey: any; iconIgnitionStarted: any; iconLights: any; iconSpeedRegulator: any; iconTrunk: any; ignitionTex: any; lightsTex: any; playerNum: any; speedGauge: any; speedGaugeTex: any; speedregulatorTex: any; texEngine: any; trunkTex: any; vehicle: any; wasKeyInIgnition: any; constructor(playerNum: any, chr: any); checkEngineFull(...__args: never[]): any; createChildren(...__args: never[]): any; getAlphaFlick(_default_: any, ...__args: never[]): any; onClickDoors(...__args: never[]): any; onClickEngine(...__args: never[]): any; onClickHeadlights(...__args: never[]): any; onClickHeater(...__args: never[]): any; onClickKeys(...__args: never[]): any; onClickTrunk(...__args: never[]): any; onResolutionChange(...__args: never[]): any; render(...__args: never[]): any; setVehicle(vehicle: any, ...__args: never[]): any; /** @noSelf */ static damageChecker: (...__args: never[]) => any; /** @noSelf */ static damageFlick: (character: any, ...__args: never[]) => any; /** @noSelf */ static getVehicleCondition: (vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onEnterVehicle: (character: any, ...__args: never[]) => any; /** @noSelf */ static onExitVehicle: (character: any, ...__args: never[]) => any; /** @noSelf */ static onGameStart: (...__args: never[]) => any; /** @noSelf */ static OnGameStart: (...__args: never[]) => any; /** @noSelf */ static onSwitchVehicleSeat: (character: any, ...__args: never[]) => any; } } export namespace lua.client.Vehicles.ISUI.ISVehicleDashboard {} }