/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Vehicles.ISUI { /** @customConstructor ISVehicleHSV:new */ export class ISVehicleHSV extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; character: any; colorHue: any; colorSaturation: any; colorValue: any; nextSkinButton: any; script: any; scriptName: any; vehicle: any; constructor(playerObj: any); addLabel(_x: any, _y: any, _title: any, _font: any, _bLeft: any, ...__args: never[]): any; addSlider(_x: any, _y: any, _w: any, _h: any, _func: any, ...__args: never[]): any; callbackAngleX(value: any, slider: any, ...__args: never[]): any; callbackAngleY(value: any, slider: any, ...__args: never[]): any; callbackAngleZ(value: any, slider: any, ...__args: never[]): any; clearVehicle(...__args: never[]): any; onButtonBlack(...__args: never[]): any; onButtonBlue(...__args: never[]): any; onButtonNextSkin(...__args: never[]): any; onButtonOther(...__args: never[]): any; onButtonRed(...__args: never[]): any; onButtonWhite(...__args: never[]): any; setVehicle(vehicle: any, ...__args: never[]): any; } } export namespace lua.client.Vehicles.ISUI.ISVehicleColor {} }