/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Tutorial { export abstract class Tutorial1 { static [id: string]: any; static contextMenuEat: any; static contextMenuEquip2Hand: any; static contextMenuEquipBag: any; static contextMenuEquipPrimary: any; static contextMenuFillBottle: any; static contextMenuOpenCurtain: any; static contextMenuWear: any; static DeadMouse: any; /** @noSelf */ static Add: (...__args: never[]) => any; /** @noSelf */ static addBarricade: (x: any, y: any, z: any, ...__args: never[]) => any; /** @noSelf */ static addMetalBarricade: (x: any, y: any, z: any, ...__args: never[]) => any; /** @noSelf */ static AddPlayer: (p: any, ...__args: never[]) => any; /** @noSelf */ static closeBothInv: (...__args: never[]) => any; /** @noSelf */ static closeInv: (...__args: never[]) => any; /** @noSelf */ static closeLoot: (...__args: never[]) => any; /** @noSelf */ static collapseInv: (inv: any, ...__args: never[]) => any; /** @noSelf */ static createInventoryContextMenu: ( player: any, isInPlayerInventory: any, items: any, x: any, y: any, ...__args: never[] ) => any; /** @noSelf */ static createWorldContextMenu: (player: any, worldobjects: any, x: any, y: any, ...__args: never[]) => any; /** @noSelf */ static createWorldContextMenuFromContext: (context: any, worldobjects: any, ...__args: never[]) => any; /** @noSelf */ static doubleClickInventory: ( inventoryPane: any, x: any, y: any, mouseOverOption: any, ...__args: never[] ) => any; /** @noSelf */ static FillContainers: (...__args: never[]) => any; /** @noSelf */ static Init: (...__args: never[]) => any; /** @noSelf */ static lockDoor: (x: any, y: any, z: any, ...__args: never[]) => any; /** @noSelf */ static openDoor: (x: any, y: any, z: any, north: any, ...__args: never[]) => any; /** @noSelf */ static PreloadInit: (...__args: never[]) => any; /** @noSelf */ static removeFences: (...__args: never[]) => any; /** @noSelf */ static Render: (...__args: never[]) => any; /** @noSelf */ static replaceFence: (sq: any, north: any, ...__args: never[]) => any; /** @noSelf */ static SpawnZombies: (count: any, ...__args: never[]) => any; /** @noSelf */ static Tick: (...__args: never[]) => any; /** @noSelf */ static unlockDoor: (x: any, y: any, z: any, ...__args: never[]) => any; } } export namespace lua.client.Tutorial.Tutorial1 {} }