/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Tutorial { /** @customConstructor BandageStep:new */ export class BandageStep extends lua.client.Tutorial.TutorialStep { [id: string]: any; static [id: string]: any; static blink: any; static brother1: any; static brother2: any; static containers: any; static extTimer: any; static fences: any; static finished: any; static isBrothersDead: any; static oneDead: any; static runned: any; static spawnedItems: any; static sqDoor: any; static sqWindow: any; static vaulted: any; static vaultedWindow: any; static vaultedWrong: any; static vaultedWrongZoom: any; static window: any; constructor(); OnBrothersDead(...__args: never[]): any; /** @noSelf */ static BandageYourself: (...__args: never[]) => any; /** @noSelf */ static CheckWindow: (...__args: never[]) => any; /** @noSelf */ static HealthOpen: (...__args: never[]) => any; /** @noSelf */ static OpenCurtain: (...__args: never[]) => any; /** @noSelf */ static spawnBrothers: (...__args: never[]) => any; /** @noSelf */ static ThroughDoor: (...__args: never[]) => any; /** @noSelf */ static ThroughWindow: (...__args: never[]) => any; /** @noSelf */ static Vault: (...__args: never[]) => any; } /** @customConstructor FightStep:new */ export class FightStep extends lua.client.Tutorial.TutorialStep { [id: string]: any; static [id: string]: any; static climbThrough: any; static finished: any; static floor: any; static floor1SQ: any; static floor2SQ: any; static markerDone: any; static momDead: any; static momzombie: any; static pinInv: any; static playerX: any; static playerY: any; static stopHighlight: any; static wasOpen: any; static window: any; constructor(); ClimbThroughWindow(...__args: never[]): any; HitZombie(...__args: never[]): any; IsAiming(...__args: never[]): any; KillZombie(...__args: never[]): any; LootKnife(...__args: never[]): any; OnMomDead(zed: any, ...__args: never[]): any; OpenWindow(...__args: never[]): any; spawnMom(...__args: never[]): any; WalkToWindow(...__args: never[]): any; } /** @customConstructor InventoryLootingStep:new */ export class InventoryLootingStep extends lua.client.Tutorial.TutorialStep { [id: string]: any; static [id: string]: any; static container: any; static finished: any; constructor(); focusCorrectPanel(...__args: never[]): any; focusLootingPanel(...__args: never[]): any; haveItem(...__args: never[]): any; haveWater(...__args: never[]): any; openInventoryJoypad(...__args: never[]): any; } /** @customConstructor InventoryUseStep:new */ export class InventoryUseStep extends lua.client.Tutorial.TutorialStep { [id: string]: any; static [id: string]: any; static bloodMouse1: any; static dontTurn: any; static finished: any; static lastInventory: any; static panContainer: any; static sink: any; constructor(); eat(...__args: never[]): any; fillBottle(...__args: never[]): any; focusLootingPanel(...__args: never[]): any; InLocJoypad(...__args: never[]): any; lootWeapon(...__args: never[]): any; seeWeapon(...__args: never[]): any; selectInventory(...__args: never[]): any; /** @noSelf */ static spawnPan: (...__args: never[]) => any; } /** @customConstructor ShotgunStep:new */ export class ShotgunStep extends lua.client.Tutorial.TutorialStep { [id: string]: any; static [id: string]: any; static brotherWakeupTimer: any; static finished: any; static forceSpawnHorde: any; static hassprintedTimer: any; static lockedX: any; static lockedY: any; static outhouseSQ: any; static sneaked: any; static soundDone: any; static soundTimer: any; static spawnedHorde: any; static squares: any; static timeOfDeath: any; static vaulted: any; constructor(); Aiming(...__args: never[]): any; isPlayedDead(...__args: never[]): any; isPlayedDeadJoypad(...__args: never[]): any; Shout(...__args: never[]): any; /** @noSelf */ static BackOverFence: (...__args: never[]) => any; /** @noSelf */ static BrothersDead: (...__args: never[]) => any; /** @noSelf */ static ClimbedFence: (...__args: never[]) => any; /** @noSelf */ static OnSquare: (...__args: never[]) => any; /** @noSelf */ static Outhouse: (...__args: never[]) => any; /** @noSelf */ static Sprinted: (...__args: never[]) => any; /** @noSelf */ static SurvivalGuideOpen: (...__args: never[]) => any; /** @noSelf */ static TheEnd: (...__args: never[]) => any; } /** @customConstructor SneakStep:new */ export class SneakStep extends lua.client.Tutorial.TutorialStep { [id: string]: any; static [id: string]: any; static bag: any; static dadzombie: any; static finished: any; static isDadDead: any; static pinInv: any; static shotgun: any; static sqGate: any; static wasSneaking: any; constructor(); CheckBag(...__args: never[]): any; DadDead(...__args: never[]): any; EquippedBag(...__args: never[]): any; EquipShotgun(...__args: never[]): any; GoThroughDoor(...__args: never[]): any; OnDadDead(...__args: never[]): any; OpenGate(...__args: never[]): any; SneakingGate(...__args: never[]): any; spawnDad(...__args: never[]): any; /** @noSelf */ static OnSwingAtDad: (owner: any, weapon: any, zed: any, dmg: any, ...__args: never[]) => any; /** @noSelf */ static setZoom: (depth: any, ...__args: never[]) => any; /** @noSelf */ static Sneak: (...__args: never[]) => any; /** @noSelf */ static spawnShotgun: (...__args: never[]) => any; } /** @customConstructor WalkToAdjacent:new */ export class WalkToAdjacent extends lua.client.Tutorial.TutorialStep { [id: string]: any; static [id: string]: any; static appleContainer: any; static finished: any; static lastPlayerX: any; static lastPlayerY: any; static sneaked: any; constructor(); inLoc(...__args: never[]): any; inLoc2(...__args: never[]): any; strafed(...__args: never[]): any; } /** @customConstructor WelcomeStep:new */ export class WelcomeStep extends lua.client.Tutorial.TutorialStep { [id: string]: any; static [id: string]: any; static finished: any; constructor(); } export abstract class TutorialTests { static [id: string]: any; /** @noSelf */ static addHoming: (sq: any, yoffset: any, xoffset: any, color: any, ...__args: never[]) => any; /** @noSelf */ static addMarker: (sq: any, size: any, ...__args: never[]) => any; /** @noSelf */ static HealthOpen: (...__args: never[]) => any; /** @noSelf */ static highlight: (obj: any, thickness: any, ...__args: never[]) => any; /** @noSelf */ static LookedAround: (...__args: never[]) => any; /** @noSelf */ static NotSkillsPage: (...__args: never[]) => any; /** @noSelf */ static PlayerInfoOpen: (...__args: never[]) => any; /** @noSelf */ static RemoveMarkers: (...__args: never[]) => any; /** @noSelf */ static SkillsPage: (...__args: never[]) => any; /** @noSelf */ static stopHighlight: (obj: any, ...__args: never[]) => any; /** @noSelf */ static ZoomedIn: (...__args: never[]) => any; /** @noSelf */ static ZoomedOut: (...__args: never[]) => any; } } export namespace lua.client.Tutorial.Steps {} }