/** @noSelfInFile */ import { lua as sharedLua } from '@asledgehammer/pipewrench'; declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.TimedActions { /** @customConstructor ISScavengeAction:new */ export class ISScavengeAction extends sharedLua.shared.TimedActions.ISBaseTimedAction { [id: string]: any; static [id: string]: any; bonusFindingChance: any; currentTime: any; options: any; scavengeUI: any; scavengeZoneIncrease: any; x: any; y: any; zone: any; constructor(character: any, zone: any, options: any, scavengeUI: any); addOrDropItems(type: any, count: any, ...__args: never[]): any; getForestGoods(...__args: never[]): any; getMedicinalHerbs(...__args: never[]): any; getPlant(...__args: never[]): any; getScavengeZone(...__args: never[]): any; getUsedInventory(itemType: any, ...__args: never[]): any; scavenge(...__args: never[]): any; /** @noSelf */ static getScavengingZone: (x: any, y: any, ...__args: never[]) => any; } } export namespace lua.client.TimedActions.ISScavengeAction {} }