/** @noSelfInFile */ import { lua as sharedLua } from '@asledgehammer/pipewrench'; declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.TimedActions { /** @customConstructor ISRackFirearm:new */ export class ISRackFirearm extends sharedLua.shared.TimedActions.ISBaseTimedAction { [id: string]: any; static [id: string]: any; gun: any; playedEjectAmmoStartSound: any; useProgressBar: any; constructor(character: any, gun: any); animEvent(event: any, parameter: any, ...__args: never[]): any; ejectSpentRounds(...__args: never[]): any; initVars(...__args: never[]): any; rackBullet(...__args: never[]): any; removeBullet(...__args: never[]): any; } } export namespace lua.client.TimedActions.ISRackFirearm {} }