/** @noSelfInFile */ import { lua as sharedLua } from '@asledgehammer/pipewrench'; declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.TimedActions { /** @customConstructor ISEquipWeaponAction:new */ export class ISEquipWeaponAction extends sharedLua.shared.TimedActions.ISBaseTimedAction { [id: string]: any; static [id: string]: any; fromHotbar: any; hotbar: any; ignoreHandsWounds: any; item: any; primary: any; sound: any; twoHands: any; useProgressBar: any; constructor(character: any, item: any, time: any, primary: any, twoHands: any); animEvent(event: any, parameter: any, ...__args: never[]): any; isAlreadyEquipped(...__args: never[]): any; } } export namespace lua.client.TimedActions.ISEquipWeaponAction {} }