/** @noSelfInFile */ import { lua as sharedLua } from '@asledgehammer/pipewrench'; declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.SurvivalGuide { /** @customConstructor SurvivalGuideManager:new */ export class SurvivalGuideManager extends sharedLua.shared.ISBaseObject.ISBaseObject { [id: string]: any; static [id: string]: any; static blockSurvivalGuide: any; panel: any; constructor(); RestoreLayout(name: any, layout: any, ...__args: never[]): any; SaveLayout(name: any, layout: any, ...__args: never[]): any; update(...__args: never[]): any; /** @noSelf */ static OnGameStart: (...__args: never[]) => any; /** @noSelf */ static onKeyPressed: (key: any, ...__args: never[]) => any; /** @noSelf */ static OnNewGame: (...__args: never[]) => any; } } export namespace lua.client.SurvivalGuide.SurvivalGuideManager { /** @noSelf */ export const doSurvivalGuide: () => any; } }