/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.RadioCom { /** @customConstructor ISRadioWindow:new */ export class ISRadioWindow extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; device: any; deviceData: any; deviceType: any; drawJoypadFocus: any; hotKeyPanels: any; isJoypadWindow: any; modules: any; overrideBPrompt: any; pin: any; player: any; playerNum: any; subFocus: any; constructor(x: any, y: any, width: any, height: any, player: any); addModule(_modulePanel: any, _moduleName: any, _enable: any, ...__args: never[]): any; clear(...__args: never[]): any; focusNext(_up: any, ...__args: never[]): any; focusSelf(...__args: never[]): any; getAPrompt(...__args: never[]): any; getBPrompt(...__args: never[]): any; getLBPrompt(...__args: never[]): any; getRBPrompt(...__args: never[]): any; getXPrompt(...__args: never[]): any; getYPrompt(...__args: never[]): any; isValidPrompt(...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onJoypadDirDown(...__args: never[]): any; onJoypadDirLeft(...__args: never[]): any; onJoypadDirRight(...__args: never[]): any; onJoypadDirUp(...__args: never[]): any; onJoypadDown(button: any, ...__args: never[]): any; onLoseJoypadFocus(joypadData: any, ...__args: never[]): any; readFromObject(_player: any, _deviceObject: any, ...__args: never[]): any; setSubFocus(_newFocus: any, ...__args: never[]): any; stayOnSplitScreen(...__args: never[]): any; unfocusSelf(...__args: never[]): any; update(...__args: never[]): any; /** @noSelf */ static activate: (_player: any, _deviceObject: any, ...__args: never[]) => any; /** @noSelf */ static onEquip: (_player: any, _item: any, ...__args: never[]) => any; } } export namespace lua.client.RadioCom.ISRadioWindow {} }