/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.OptionScreens { /** @customConstructor NewGameScreen:new */ export class NewGameScreen extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; static instance: any; backButton: any; buttonMods: any; fadeIn: any; fadeOut: any; itemheightoverride: any; javaObject: any; joypadFocused: any; mainPanel: any; mainPanelReqWidth: any; modal: any; MouseEnterMainMenuItem: any; newButton: any; overBottomPanelButton: any; richText: any; selected: any; selectedItem: any; startY: any; survival: any; constructor(x: any, y: any, width: any, height: any); clickPlay(...__args: never[]): any; create(...__args: never[]): any; disableBtn(...__args: never[]): any; instantiate(...__args: never[]): any; Label_setJoypadFocused(focused: any, joypadData: any, ...__args: never[]): any; needDifficulty(...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onJoypadBeforeDeactivate(joypadData: any, ...__args: never[]): any; onLoseJoypadFocus(joypadData: any, ...__args: never[]): any; onOptionMouseDown(button: any, x: any, y: any, ...__args: never[]): any; onResetLua(reason: any, ...__args: never[]): any; onResolutionChange(oldw: any, oldh: any, neww: any, newh: any, ...__args: never[]): any; prerenderBottomPanelLabel(...__args: never[]): any; render(...__args: never[]): any; update(...__args: never[]): any; updateBottomPanelButtons(...__args: never[]): any; /** @noSelf */ static dblClickChallenge: (item: any, x: any, y: any, ...__args: never[]) => any; /** @noSelf */ static dblClickDifficulty: (item: any, x: any, y: any, ...__args: never[]) => any; /** @noSelf */ static dblClickPlaystyle: (item: any, x: any, y: any, ...__args: never[]) => any; /** @noSelf */ static dblClickSurvival: (item: any, x: any, y: any, ...__args: never[]) => any; /** @noSelf */ static dblClickTutorial: (item: any, x: any, y: any, ...__args: never[]) => any; /** @noSelf */ static onChooseDifficulty: (item: any, x: any, y: any, ...__args: never[]) => any; /** @noSelf */ static onMenuItemMouseDown: (item: any, x: any, y: any, ...__args: never[]) => any; } } export namespace lua.client.OptionScreens.NewGameScreen {} }