/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.OptionScreens { /** @customConstructor LastStandPlayerSelect:new */ export class LastStandPlayerSelect extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; static instance: any; backButton: any; deleteButton: any; itemheightoverride: any; javaObject: any; joyfocus: any; listbox: any; newButton: any; playButton: any; playersDesc: any; selected: any; constructor(x: any, y: any, width: any, height: any); create(...__args: never[]): any; createPlayerList(...__args: never[]): any; createSurvivorDescFromData(newPlayer: any, ...__args: never[]): any; drawMap(y: any, item: any, alt: any, ...__args: never[]): any; getAllSavedPlayers(...__args: never[]): any; getColor(line: any, ...__args: never[]): any; instantiate(...__args: never[]): any; onDblClickPlayer(...__args: never[]): any; onDeleteModalClick(button: any, ...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onGainJoypadFocus_child(joypadData: any, ...__args: never[]): any; onJoypadBeforeDeactivate(joypadData: any, ...__args: never[]): any; onJoypadBeforeDeactivate_child(joypadData: any, ...__args: never[]): any; onLoseJoypadFocus_child(joypadData: any, ...__args: never[]): any; onOptionMouseDown(button: any, x: any, y: any, ...__args: never[]): any; render(...__args: never[]): any; /** @noSelf */ static clickPlay: (...__args: never[]) => any; /** @noSelf */ static initWorld: (...__args: never[]) => any; /** @noSelf */ static newGame: (player: any, square: any, ...__args: never[]) => any; } } export namespace lua.client.OptionScreens.LastStandPlayerSelect {} }