/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.OptionScreens { /** @customConstructor ISGameSounds:new */ export class ISGameSounds extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; addY: any; buttonClose: any; buttonReload: any; joyfocus: any; mainPanel: any; maxLabelWidth: any; previewControl: any; tabs: any; volumesChanged: any; constructor(x: any, y: any, width: any, height: any); addCombo( x: any, y: any, w: any, h: any, name: any, options: any, selected: any, target: any, onchange: any, ...__args: never[] ): any; addPage(name: any, ...__args: never[]): any; addVolumeControl( x: any, y: any, w: any, h: any, name: any, volume: any, target: any, onchange: any, ...__args: never[] ): any; createChildren(...__args: never[]): any; onClose(...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onJoypadBeforeDeactivate(joypadData: any, ...__args: never[]): any; onMouseWheel(del: any, ...__args: never[]): any; onReload(...__args: never[]): any; onReturnToGame(...__args: never[]): any; onStopSound(...__args: never[]): any; onVolumeChanged(control: any, volume: any, ...__args: never[]): any; /** @noSelf */ static onPlaySound: (args: any, ...__args: never[]) => any; } } export namespace lua.client.OptionScreens.ISGameSounds {} }