/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.OptionScreens { /** @customConstructor CharacterCreationMain:new */ export class CharacterCreationMain extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; static debug: any; static forceUpdateCombo: any; static instance: any; avatarPanelX: any; avatarPanelY: any; backButton: any; beardLbl: any; beardRect: any; beardStubbleLbl: any; beardStubbleTickBox: any; beardTypeCombo: any; beardTypeLbl: any; characterPanel: any; chestHairLbl: any; chestHairTickBox: any; clothingColorBtn: any; clothingCombo: any; clothingComboLabel: any; clothingDebugCreated: any; clothingDecalCombo: any; clothingLbl: any; clothingPanel: any; clothingTextureCombo: any; clothingWidgets: any; colorPanel: any; colorPicker: any; colorPickerHair: any; colorPickerSkin: any; comboWid: any; decalItem: any; deleteBuildButton: any; disabledLArrow: any; disabledRArrow: any; female: any; femaletex: any; hairColorButton: any; hairColorLbl: any; hairStubbleLbl: any; hairStubbleTickBox: any; hairType: any; hairTypeCombo: any; hairTypeLbl: any; inputModal: any; itemheightoverride: any; javaObject: any; lArrow: any; mainPanel: any; maletex: any; originalYOffset: any; outfitCombo: any; outfitLbl: any; playButton: any; presetPanel: any; randomButton: any; rArrow: any; saveBuildButton: any; savedBuilds: any; skinColor: any; skinColorButton: any; skinColorLbl: any; skinColors: any; xOffset: any; yOffset: any; constructor(x: any, y: any, width: any, height: any); create(...__args: never[]): any; createBeardTypeBtn(...__args: never[]): any; createChestTypeBtn(...__args: never[]): any; createClothingBtn(...__args: never[]): any; createClothingCombo(bodyLocation: any, ...__args: never[]): any; createClothingComboDebug(bodyLocation: any, ...__args: never[]): any; createHairTypeBtn(...__args: never[]): any; debugClothingDefinitions(...__args: never[]): any; deleteBuildStep1(...__args: never[]): any; deleteBuildStep2(button: any, joypadData: any, ...__args: never[]): any; disableBtn(...__args: never[]): any; doClothingCombo(definition: any, erasePrevious: any, ...__args: never[]): any; initClothing(...__args: never[]): any; initClothingDebug(...__args: never[]): any; initPlayer(...__args: never[]): any; instantiate(...__args: never[]): any; loadJoypadButtons(joypadData: any, ...__args: never[]): any; loadOutfit(box: any, ...__args: never[]): any; onBeardStubbleSelected(index: any, selected: any, ...__args: never[]): any; onBeardTypeSelected(combo: any, ...__args: never[]): any; onChestHairSelected(index: any, selected: any, ...__args: never[]): any; onClothingColorClicked(button: any, bodyLocation: any, ...__args: never[]): any; onClothingColorPicked(color: any, mouseUp: any, bodyLocation: any, ...__args: never[]): any; onClothingComboSelected(combo: any, bodyLocation: any, ...__args: never[]): any; onClothingDecalComboSelected(combo: any, bodyLocation: any, ...__args: never[]): any; onClothingTextureComboSelected(combo: any, bodyLocation: any, ...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onHairColorMouseDown(button: any, x: any, y: any, ...__args: never[]): any; onHairColorPicked(color: any, mouseUp: any, ...__args: never[]): any; onHairTypeSelected(combo: any, ...__args: never[]): any; onLoseJoypadFocus(joypadData: any, ...__args: never[]): any; onOptionMouseDown(button: any, x: any, y: any, ...__args: never[]): any; onOutfitSelected(combo: any, ...__args: never[]): any; onRandomizeOutfitClicked(...__args: never[]): any; onResolutionChange(oldw: any, oldh: any, neww: any, newh: any, ...__args: never[]): any; onShavedHairSelected(index: any, selected: any, ...__args: never[]): any; onSkinColorPicked(color: any, mouseUp: any, ...__args: never[]): any; onSkinColorSelected(button: any, x: any, y: any, ...__args: never[]): any; requiredSize(panel: any, ...__args: never[]): any; saveBuildStep1(...__args: never[]): any; saveBuildStep2(button: any, joypadData: any, param2: any, ...__args: never[]): any; saveBuildValidate(text: any, ...__args: never[]): any; syncTorsoWithUI(...__args: never[]): any; syncUIWithTorso(...__args: never[]): any; updateClothingTextureCombo(bodyLocation: any, clothing: any, ...__args: never[]): any; updateColorButton(bodyLocation: any, clothing: any, ...__args: never[]): any; updateSelectedClothingCombo(...__args: never[]): any; /** @noSelf */ static invertSort: (list: any, ...__args: never[]) => any; /** @noSelf */ static readSavedOutfitFile: (...__args: never[]) => any; /** @noSelf */ static sort: (list: any, ...__args: never[]) => any; /** @noSelf */ static sortByCost: (a: any, b: any, ...__args: never[]) => any; /** @noSelf */ static sortByInvertCost: (a: any, b: any, ...__args: never[]) => any; /** @noSelf */ static writeSaveFile: (options: any, ...__args: never[]) => any; } /** @customConstructor CharacterCreationMainCharacterPanel:new */ export class CharacterCreationMainCharacterPanel extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; prevJoypadIndexY: any; constructor(x: any, y: any, width: any, height: any); loadJoypadButtons(joypadData: any, ...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onLoseJoypadFocus(joypadData: any, ...__args: never[]): any; render(...__args: never[]): any; } /** @customConstructor CharacterCreationMainPresetPanel:new */ export class CharacterCreationMainPresetPanel extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onLoseJoypadFocus(joypadData: any, ...__args: never[]): any; render(...__args: never[]): any; } } export namespace lua.client.OptionScreens.CharacterCreationMain {} }