/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.LastStand { export abstract class OpeningHours { static [id: string]: any; /** @noSelf */ static Add: (...__args: never[]) => any; /** @noSelf */ static AddPlayer: (playerNum: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static CheckHordeSpawn: ( regionName: any, regionSpawn: any, regionSpawnX: any, regionSpawnY: any, regionSpawnZ: any, ...__args: never[] ) => any; /** @noSelf */ static CheckMetalGates: (area: any, ...__args: never[]) => any; /** @noSelf */ static EveryDays: (...__args: never[]) => any; /** @noSelf */ static EveryTenMinutes: (...__args: never[]) => any; /** @noSelf */ static OnGameStart: (...__args: never[]) => any; /** @noSelf */ static OnInitWorld: (...__args: never[]) => any; /** @noSelf */ static OnPlayerUpdate: (...__args: never[]) => any; /** @noSelf */ static RemovePlayer: (p: any, ...__args: never[]) => any; /** @noSelf */ static Render: (...__args: never[]) => any; /** @noSelf */ static ResetMetalGates: (area: any, ...__args: never[]) => any; } } export namespace lua.client.LastStand.OpeningHours {} }