/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.LastStand.ISUI { /** @customConstructor ISChallenge2UpgradeTab:new */ export class ISChallenge2UpgradeTab extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; itemScreen: any; panel: any; playerId: any; playerScreen: any; repairScreen: any; weaponScreen: any; constructor(x: any, y: any, width: any, height: any, player: any); onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onJoypadDown(button: any, joypadData: any, ...__args: never[]): any; reloadButtons(...__args: never[]): any; } } export namespace lua.client.LastStand.ISUI.ISChallenge2UpgradeTab {} }