/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.LastStand { export abstract class Challenge2 { static [id: string]: any; /** @noSelf */ static Add: (...__args: never[]) => any; /** @noSelf */ static AddPlayer: (playerNum: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static endWave: (...__args: never[]) => any; /** @noSelf */ static Init: (...__args: never[]) => any; /** @noSelf */ static onBackButtonWheel: (playerNum: any, dir: any, ...__args: never[]) => any; /** @noSelf */ static onCreatePlayer: (playerId: any, ...__args: never[]) => any; /** @noSelf */ static OnInitWorld: (...__args: never[]) => any; /** @noSelf */ static onKeyPressed: (key: any, ...__args: never[]) => any; /** @noSelf */ static onZombieDead: (...__args: never[]) => any; /** @noSelf */ static RemovePlayer: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static Render: (...__args: never[]) => any; /** @noSelf */ static SpawnZombies: (count: any, ...__args: never[]) => any; /** @noSelf */ static Tick: (...__args: never[]) => any; } } export namespace lua.client.LastStand.Challenge2 {} }