/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { /** @customConstructor ZombiePopulationWindow:new */ export class ZombiePopulationWindow extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; static instance: any; mouseDownX: any; mouseDownY: any; mouseMoved: any; panning: any; renderPanel: any; settingPath: any; xpos: any; ypos: any; zoom: any; constructor(x: any, y: any, width: any, height: any); onAddWorldSound(worldX: any, worldY: any, ...__args: never[]): any; onChangeOption(option: any, ...__args: never[]): any; onMapMouseDown(x: any, y: any, ...__args: never[]): any; onMapMouseMove(dx: any, dy: any, ...__args: never[]): any; onMapMouseUp(x: any, y: any, ...__args: never[]): any; onMapMouseUpOutside(x: any, y: any, ...__args: never[]): any; onMapRightMouseDown(x: any, y: any, ...__args: never[]): any; onMapRightMouseUp(x: any, y: any, ...__args: never[]): any; onMapRightMouseUpOutside(x: any, y: any, ...__args: never[]): any; onRenderMouseWheel(del: any, ...__args: never[]): any; onTeleport(worldX: any, worldY: any, ...__args: never[]): any; renderTex(...__args: never[]): any; /** @noSelf */ static OnOpenPanel: (...__args: never[]) => any; } } export namespace lua.client.ISUI.ZombiePopulationWindow { /** @noSelf */ export const newZombiePopulationWindow: () => any; } }