/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI.UserPanel { /** @customConstructor ISSafehouseUI:new */ export class ISSafehouseUI extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; static instance: any; addPlayer: any; addPlayerUI: any; buttonBorderColor: any; changeOwnership: any; changeTitle: any; no: any; owner: any; player: any; playerList: any; pos: any; quitSafehouse: any; refreshPlayerList: any; releaseSafehouse: any; removePlayer: any; respawn: any; safehouse: any; selectedPlayer: any; title: any; updateTick: any; updateTickMax: any; constructor(x: any, y: any, width: any, height: any, safehouse: any, player: any); drawPlayers(y: any, item: any, alt: any, ...__args: never[]): any; hasPrivilegedAccessLevel(...__args: never[]): any; isOwner(...__args: never[]): any; onAnswerSafehouseInvite(button: any, ...__args: never[]): any; onChangeTitle(button: any, ...__args: never[]): any; onClick(button: any, ...__args: never[]): any; onClickRespawn(clickedOption: any, enabled: any, ...__args: never[]): any; onQuitSafehouse(button: any, ...__args: never[]): any; onReleaseSafehouse(button: any, player: any, ...__args: never[]): any; onRemovePlayerFromSafehouse(button: any, player: any, ...__args: never[]): any; populateList(...__args: never[]): any; render(...__args: never[]): any; updateButtons(...__args: never[]): any; updatePlayerList(...__args: never[]): any; /** @noSelf */ static AcceptedSafehouseInvite: (safehouseName: any, host: any, ...__args: never[]) => any; /** @noSelf */ static OnSafehousesChanged: (...__args: never[]) => any; /** @noSelf */ static ReceiveSafehouseInvite: (safehouse: any, host: any, ...__args: never[]) => any; } } export namespace lua.client.ISUI.UserPanel.ISSafehouseUI {} }