/** @noSelfInFile */ import { lua as sharedLua } from '@asledgehammer/pipewrench'; declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI.PlayerData { /** @customConstructor ISPlayerDataObject:new */ export class ISPlayerDataObject extends sharedLua.shared.ISBaseObject.ISBaseObject { [id: string]: any; static [id: string]: any; backButtonWheel: any; buttonPrompt: any; characterInfo: any; contextMenu: any; craftingUI: any; equipped: any; h1: any; h2: any; id: any; lootInventory: any; mechanicsUI: any; miniMap: any; playerHotbar: any; playerInventory: any; radialMenu: any; safetyUI: any; vehicleDashboard: any; w1: any; w2: any; x1: any; x1left: any; x2: any; y1: any; y1top: any; y2: any; constructor(id: any); createInventoryInterface(...__args: never[]): any; onResolutionChange(oldw: any, oldh: any, neww: any, newh: any, ...__args: never[]): any; placeInventoryScreens(playerID: any, totalPlayers: any, mouse: any, ...__args: never[]): any; revertToKeyboardAndMouse(...__args: never[]): any; /** @noSelf */ static onKeyPressed: (key: any, ...__args: never[]) => any; } } export namespace lua.client.ISUI.PlayerData.ISPlayerDataObject {} }