/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI.Maps { /** @customConstructor ISWorldMap:new */ export class ISWorldMap extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; buttonPanel: any; centerBtn: any; character: any; closeBtn: any; cross: any; dragging: any; dragMoved: any; dragStartCX: any; dragStartCY: any; dragStartWorldX: any; dragStartWorldY: any; dragStartX: any; dragStartY: any; dragStartZoomF: any; forgetBtn: any; forgetUI: any; getJoypadFocus: any; hideUnvisitedAreas: any; isometric: any; javaObject: any; LBumperZoom: any; mapAPI: any; optionBtn: any; optionsUI: any; perspectiveBtn: any; playerNum: any; povXms: any; povYms: any; pyramidBtn: any; RBumperZoom: any; showCellGrid: any; showPlayerNames: any; showPlayers: any; showRemotePlayers: any; showTileGrid: any; symbolsBtn: any; symbolsUI: any; texViewIsometric: any; texViewOrthographic: any; texViewPyramid: any; updateMS: any; constructor(x: any, y: any, width: any, height: any); createChildren(...__args: never[]): any; initDataAndStyle(...__args: never[]): any; instantiate(...__args: never[]): any; isKeyConsumed(key: any, ...__args: never[]): any; onCenterOnPlayer(...__args: never[]): any; onChangeOptions(button: any, ...__args: never[]): any; onChangePerspective(...__args: never[]): any; onConfirmForget(button: any, ...__args: never[]): any; onForget(...__args: never[]): any; onKeyPress(key: any, ...__args: never[]): any; onKeyRelease(key: any, ...__args: never[]): any; onMouseWheel(del: any, ...__args: never[]): any; onRightMouseDown(x: any, y: any, ...__args: never[]): any; onRightMouseUp(x: any, y: any, ...__args: never[]): any; onTeleport(worldX: any, worldY: any, ...__args: never[]): any; onTogglePyramid(...__args: never[]): any; onToggleSymbols(...__args: never[]): any; render(...__args: never[]): any; renderJoypadPrompt(texture: any, text: any, x: any, y: any, ...__args: never[]): any; restoreSettings(...__args: never[]): any; saveSettings(...__args: never[]): any; setHideUnvisitedAreas(hide: any, ...__args: never[]): any; setIsometric(iso: any, ...__args: never[]): any; setShowCellGrid(show: any, ...__args: never[]): any; setShowPlayerNames(show: any, ...__args: never[]): any; setShowPlayers(show: any, ...__args: never[]): any; setShowRemotePlayers(show: any, ...__args: never[]): any; setShowTileGrid(show: any, ...__args: never[]): any; updateJoypad(...__args: never[]): any; /** @noSelf */ static checkKey: (key: any, ...__args: never[]) => any; /** @noSelf */ static HideWorldMap: (playerNum: any, ...__args: never[]) => any; /** @noSelf */ static IsAllowed: (...__args: never[]) => any; /** @noSelf */ static onKeyKeepPressed: (key: any, ...__args: never[]) => any; /** @noSelf */ static onKeyReleased: (key: any, ...__args: never[]) => any; /** @noSelf */ static onKeyStartPressed: (key: any, ...__args: never[]) => any; /** @noSelf */ static OnPlayerDeath: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static ShowWorldMap: (playerNum: any, ...__args: never[]) => any; /** @noSelf */ static ToggleWorldMap: (playerNum: any, ...__args: never[]) => any; } /** @customConstructor ISWorldMapButtonPanel:new */ export class ISWorldMapButtonPanel extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; constructor(x: any, y: any, width: any, height: any); onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onLoseJoypadFocus(joypadData: any, ...__args: never[]): any; render(...__args: never[]): any; } /** @customConstructor WorldMapOptions:new */ export class WorldMapOptions extends lua.client.ISUI.ISCollapsableWindowJoypad { [id: string]: any; static [id: string]: any; doubleBoxes: any; joypadButtonsY: any; joypadIndex: any; joypadIndexY: any; map: any; screenHeight: any; showAllOptions: any; tickBoxes: any; constructor(x: any, y: any, width: any, height: any, map: any); createChildren(...__args: never[]): any; getVisibleOptions(...__args: never[]): any; isMultiplayerOption(optionName: any, ...__args: never[]): any; onCommandEntered(entry: any, option: any, ...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onJoypadDown(button: any, joypadData: any, ...__args: never[]): any; onMouseDownOutside(x: any, y: any, ...__args: never[]): any; onTickBox(index: any, selected: any, option: any, ...__args: never[]): any; synchUI(...__args: never[]): any; } } export namespace lua.client.ISUI.Maps.ISWorldMap {} }