/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI.Maps { /** @customConstructor ISTextBoxMap:new */ export class ISTextBoxMap extends lua.client.ISUI.ISCollapsableWindowJoypad { [id: string]: any; static [id: string]: any; blackColor: any; character: any; colorButtonInfo: any; colorButtons: any; currentColor: any; defaultEntryText: any; entry: any; fontHgt: any; ISButtonA: any; ISButtonB: any; joypadIndex: any; joypadIndexY: any; mapUI: any; name: any; no: any; onclick: any; param1: any; param2: any; param3: any; param4: any; player: any; symbolsUI: any; target: any; text: any; tickBox: any; validateArgs: any; validateFunc: any; validateTarget: any; validateTooltipText: any; yes: any; constructor( x: any, y: any, width: any, height: any, text: any, defaultEntryText: any, target: any, onclick: any, player: any, param1: any, param2: any, param3: any, param4: any, ); close(...__args: never[]): any; createChildren(...__args: never[]): any; destroy(...__args: never[]): any; isTranslation(...__args: never[]): any; onClick(button: any, ...__args: never[]): any; onCommandEntered(...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onJoypadDirDown(joypadData: any, ...__args: never[]): any; onJoypadDirUp(joypadData: any, ...__args: never[]): any; onJoypadDown(button: any, joypadData: any, ...__args: never[]): any; onOtherKey(key: any, ...__args: never[]): any; prerender(...__args: never[]): any; render(...__args: never[]): any; selectColor(r: any, g: any, b: any, ...__args: never[]): any; setOnlyNumbers(onlyNumbers: any, ...__args: never[]): any; setValidateFunction(target: any, func: any, arg1: any, arg2: any, ...__args: never[]): any; setValidateTooltipText(text: any, ...__args: never[]): any; showTranslationTickBox(isTranslation: any, ...__args: never[]): any; updateButtons(...__args: never[]): any; } } export namespace lua.client.ISUI.Maps.ISTextBoxMap {} }