/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI.Maps { /** @customConstructor ISMiniMapInner:new */ export class ISMiniMapInner extends lua.client.ISUI.ISUIElement { [id: string]: any; static [id: string]: any; dragging: any; dragMoved: any; dragStartCX: any; dragStartCY: any; dragStartWorldX: any; dragStartWorldY: any; dragStartX: any; dragStartY: any; dragStartZoomF: any; mapAPI: any; playerNum: any; rightMouseDown: any; constructor(x: any, y: any, width: any, height: any, playerNum: any); onMouseDown(x: any, y: any, ...__args: never[]): any; onTeleport(worldX: any, worldY: any, ...__args: never[]): any; prerenderHack(...__args: never[]): any; } /** @customConstructor ISMiniMapOuter:new */ export class ISMiniMapOuter extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; borderSize: any; bottomHeight: any; bottomPanel: any; button1: any; button2: any; button3: any; button4: any; button5: any; button6: any; hideInventoryX: any; inner: any; playerNum: any; titleBar: any; userPosition: any; constructor(x: any, y: any, width: any, height: any, playerNum: any); createChildren(...__args: never[]): any; onButton1(...__args: never[]): any; onButton2(...__args: never[]): any; onButton3(...__args: never[]): any; onButton4(...__args: never[]): any; onButton5(...__args: never[]): any; onButton6(...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onLoseJoypadFocus(joypadData: any, ...__args: never[]): any; render(...__args: never[]): any; RestoreLayout(name: any, layout: any, ...__args: never[]): any; restoreSettings(...__args: never[]): any; SaveLayout(name: any, layout: any, ...__args: never[]): any; saveSettings(...__args: never[]): any; setAdornmentsVisible(visible: any, ...__args: never[]): any; setPosition(...__args: never[]): any; } /** @customConstructor ISMiniMapTitleBar:new */ export class ISMiniMapTitleBar extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; dragging: any; miniMap: any; titlebarbkg: any; constructor(miniMap: any); titleBarHeight(...__args: never[]): any; /** @noSelf */ static TitleBarHeight: (...__args: never[]) => any; } export abstract class ISMiniMap { static [id: string]: any; /** @noSelf */ static FocusMiniMap: (playerNum: any, ...__args: never[]) => any; /** @noSelf */ static InitPlayer: (playerNum: any, ...__args: never[]) => any; /** @noSelf */ static IsAllowed: (...__args: never[]) => any; /** @noSelf */ static Recreate: (playerNum: any, ...__args: never[]) => any; /** @noSelf */ static ToggleMiniMap: (playerNum: any, ...__args: never[]) => any; } } export namespace lua.client.ISUI.Maps.ISMiniMap {} }