/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { export abstract class ISWorldObjectContextMenu { static [id: string]: any; static blinkOption: any; onCheckDigitalCode: ((button: any, player: any, padlock: any, thumpable: any) => any) | any; onSetDigitalCode: ((button: any, player: any, padlock: any, thumpable: any) => any) | any; onSleepModalClick: ((button: any) => any) | any; /** @noSelf */ static addRemoveCurtainOption: ( context: any, worldobjects: any, curtain: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static addToolTip: (...__args: never[]) => any; /** @noSelf */ static addWaterFromItem: ( test: any, context: any, worldobjects: any, playerObj: any, playerInv: any, ...__args: never[] ) => any; /** @noSelf */ static canCleanBlood: (playerObj: any, square: any, ...__args: never[]) => any; /** @noSelf */ static canStoreWater: (object: any, ...__args: never[]) => any; /** @noSelf */ static checkBlowTorchForBarricade: (chr: any, ...__args: never[]) => any; /** @noSelf */ static checkWeapon: (chr: any, ...__args: never[]) => any; /** @noSelf */ static clearFetch: (...__args: never[]) => any; /** @noSelf */ static compareClothingBlood: (item1: any, item2: any, ...__args: never[]) => any; /** @noSelf */ static createMenu: (player: any, worldobjects: any, x: any, y: any, test: any, ...__args: never[]) => any; /** @noSelf */ static doAddFuelGenerator: ( worldobjects: any, generator: any, fuelContainerList: any, fuelContainer: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static doBrushToolOptions: (context: any, worldobjects: any, player: any, ...__args: never[]) => any; /** @noSelf */ static doChopTree: (playerObj: any, tree: any, ...__args: never[]) => any; /** @noSelf */ static doCleanBlood: (playerObj: any, square: any, ...__args: never[]) => any; /** @noSelf */ static doDrinkWaterMenu: (object: any, player: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doFillFuelMenu: (source: any, playerNum: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doFillWaterMenu: (sink: any, playerNum: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doorCurtainCheck: (argTable: any, ...__args: never[]) => any; /** @noSelf */ static doRecipeUsingWaterMenu: (waterObject: any, playerNum: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doRemoveGrass: (playerObj: any, square: any, ...__args: never[]) => any; /** @noSelf */ static doRemovePlant: (playerObj: any, square: any, wallVine: any, ...__args: never[]) => any; /** @noSelf */ static doScavengeOptions: ( context: any, player: any, scavengeZone: any, clickedSquare: any, ...__args: never[] ) => any; /** @noSelf */ static doSleepOption: (context: any, bed: any, player: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static doWashClothingMenu: (sink: any, player: any, context: any, ...__args: never[]) => any; /** @noSelf */ static emptyRainCollector: (barrel: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static equip: (playerObj: any, handItem: any, item: any, primary: any, twoHands: any, ...__args: never[]) => any; /** @noSelf */ static equip2: (player: any, handItem: any, item: any, primary: any, ...__args: never[]) => any; /** @noSelf */ static fetch: (v: any, player: any, doSquare: any, ...__args: never[]) => any; /** @noSelf */ static getFishingLure: (player: any, rod: any, ...__args: never[]) => any; /** @noSelf */ static getFishingRode: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static getSquaresInRadius: ( worldX: any, worldY: any, worldZ: any, radius: any, doneSquares: any, squares: any, ...__args: never[] ) => any; /** @noSelf */ static getThumpableName: (thump: any, ...__args: never[]) => any; /** @noSelf */ static getWorldObjectsInRadius: ( playerNum: any, screenX: any, screenY: any, squares: any, radius: any, worldObjects: any, ...__args: never[] ) => any; /** @noSelf */ static getZone: (x: any, y: any, z: any, ...__args: never[]) => any; /** @noSelf */ static grabItemTime: (playerObj: any, witem: any, ...__args: never[]) => any; /** @noSelf */ static handleCarBatteryCharger: ( test: any, context: any, worldobjects: any, playerObj: any, playerInv: any, ...__args: never[] ) => any; /** @noSelf */ static handleCompost: ( test: any, context: any, worldobjects: any, playerObj: any, playerInv: any, ...__args: never[] ) => any; /** @noSelf */ static handleGrabWorldItem: ( x: any, y: any, test: any, context: any, worldobjects: any, playerObj: any, playerInv: any, ...__args: never[] ) => any; /** @noSelf */ static handleInteraction: ( x: any, y: any, test: any, context: any, worldobjects: any, playerObj: any, playerInv: any, ...__args: never[] ) => any; /** @noSelf */ static handleRainCollector: ( test: any, context: any, worldobjects: any, playerObj: any, playerInv: any, ...__args: never[] ) => any; /** @noSelf */ static haveWaterContainer: (playerId: any, ...__args: never[]) => any; /** @noSelf */ static isSomethingTo: (item: any, player: any, ...__args: never[]) => any; /** @noSelf */ static isThumpDoor: (thumpable: any, ...__args: never[]) => any; /** @noSelf */ static isTrappedAdjacentToWindow: (player: any, window: any, ...__args: never[]) => any; /** @noSelf */ static onActivateGenerator: ( worldobjects: any, enable: any, generator: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static onAddCompost: (compost: any, item: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onAddFuel: (worldobjects: any, petrolCan: any, generator: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onAddFuelGenerator: ( worldobjects: any, petrolCan: any, generator: any, player: any, context: any, ...__args: never[] ) => any; /** @noSelf */ static onAddPlayerToSafehouse: (worldobjects: any, safehouse: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onAddSheet: (worldobjects: any, window: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onAddSheetRope: (worldobjects: any, window: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onAddWaterFromItem: ( worldobjects: any, waterObject: any, waterItem: any, playerObj: any, ...__args: never[] ) => any; /** @noSelf */ static onBarricade: (worldobjects: any, window: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onBurnCorpse: (worldobjects: any, player: any, corpse: any, ...__args: never[]) => any; /** @noSelf */ static onBuryCorpse: (grave: any, player: any, shovel: any, ...__args: never[]) => any; /** @noSelf */ static onCheckFishingNet: (worldobjects: any, player: any, trap: any, hours: any, ...__args: never[]) => any; /** @noSelf */ static onCheckStats: (worldobjects: any, player: any, otherPlayer: any, ...__args: never[]) => any; /** @noSelf */ static onChooseSafehouse: (worldobjects: any, building: any, ...__args: never[]) => any; /** @noSelf */ static onChopTree: (worldobjects: any, playerObj: any, tree: any, ...__args: never[]) => any; /** @noSelf */ static onCleanBlood: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onClearAshes: (worldobjects: any, player: any, ashes: any, ...__args: never[]) => any; /** @noSelf */ static onClimbOverFence: (worldobjects: any, fence: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onClimbSheetRope: (worldobjects: any, square: any, down: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onClimbThroughWindow: (worldobjects: any, window: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onConfirmSleep: (this: any, button: any, player: any, bed: any, ...__args: never[]) => any; /** @noSelf */ static onDestroy: (worldobjects: any, player: any, sledgehammer: any, ...__args: never[]) => any; /** @noSelf */ static onDigGraves: (worldobjects: any, player: any, shovel: any, ...__args: never[]) => any; /** @noSelf */ static onDrink: (worldobjects: any, waterObject: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onFillGrave: (grave: any, player: any, shovel: any, ...__args: never[]) => any; /** @noSelf */ static onFishing: (worldobjects: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onFishingNet: (worldobjects: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onFixGenerator: (worldobjects: any, generator: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onFollow: (worldobjects: any, survivor: any, ...__args: never[]) => any; /** @noSelf */ static onGetCompost: (compost: any, item: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onGetDoorKey: (worldobjects: any, player: any, door: any, doorKeyId: any, ...__args: never[]) => any; /** @noSelf */ static onGrabAllWItems: (worldobjects: any, WItems: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onGrabCorpseItem: (worldobjects: any, WItem: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onGrabHalfWItems: (worldobjects: any, WItems: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onGrabWItem: (worldobjects: any, WItem: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onGuard: (worldobjects: any, survivor: any, ...__args: never[]) => any; /** @noSelf */ static onInfoGenerator: (worldobjects: any, generator: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onInsertFuel: (lightSource: any, fuel: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onLightBattery: ( worldobjects: any, light: any, player: any, remove: any, battery: any, ...__args: never[] ) => any; /** @noSelf */ static onLightBulb: ( worldobjects: any, light: any, player: any, remove: any, bulbitem: any, ...__args: never[] ) => any; /** @noSelf */ static onLightModify: (worldobjects: any, light: any, player: any, scrapitem: any, ...__args: never[]) => any; /** @noSelf */ static onLockDoor: (worldobjects: any, player: any, door: any, ...__args: never[]) => any; /** @noSelf */ static onMedicalCheck: (worldobjects: any, player: any, otherPlayer: any, ...__args: never[]) => any; /** @noSelf */ static onMetalBarBarricade: (worldobjects: any, window: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onMetalBarricade: (worldobjects: any, window: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onMicrowaveSetting: (worldobjects: any, stove: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onOpenCloseCurtain: (worldobjects: any, curtain: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onOpenCloseDoor: (worldobjects: any, door: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onOpenCloseWindow: (worldobjects: any, window: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onPickupBrokenGlass: (worldobjects: any, brokenGlass: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onPlugGenerator: (worldobjects: any, generator: any, player: any, plug: any, ...__args: never[]) => any; /** @noSelf */ static onPlumbItem: (worldobjects: any, player: any, itemToPipe: any, ...__args: never[]) => any; /** @noSelf */ static onPutDigitalPadlock: (worldobjects: any, player: any, thump: any, padlock: any, ...__args: never[]) => any; /** @noSelf */ static onPutDigitalPadlockWalkToComplete: (player: any, thump: any, padlock: any, ...__args: never[]) => any; /** @noSelf */ static onPutPadlock: (worldobjects: any, player: any, thump: any, padlock: any, ...__args: never[]) => any; /** @noSelf */ static onReleaseSafeHouse: (worldobjects: any, safehouse: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveBrokenGlass: (worldobjects: any, window: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveCurtain: (worldobjects: any, curtain: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveDigitalPadlock: (worldobjects: any, player: any, thump: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveDigitalPadlockWalkToComplete: (player: any, thump: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveFire: ( worldobjects: any, firetile: any, extinguisher: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static onRemoveFishingNet: (worldobjects: any, player: any, trap: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveFuel: (lightSource: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveGrass: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRemovePadlock: (worldobjects: any, player: any, thump: any, ...__args: never[]) => any; /** @noSelf */ static onRemovePlant: (worldobjects: any, square: any, wallVine: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRemovePlayerFromSafehouse: ( worldobjects: any, safehouse: any, playerName: any, playerNum: any, ...__args: never[] ) => any; /** @noSelf */ static onRemoveSheetRope: (worldobjects: any, window: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveWallVine: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRest: (bed: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onScavenge: (worldobjects: any, player: any, zone: any, clickedSquare: any, ...__args: never[]) => any; /** @noSelf */ static onSetComboWasherDryerMode: (playerObj: any, object: any, mode: any, ...__args: never[]) => any; /** @noSelf */ static onSit: (worldobjects: any, chair: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onSitOnGround: (player: any, ...__args: never[]) => any; /** @noSelf */ static onSleep: (bed: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onSleepWalkToComplete: (player: any, bed: any, ...__args: never[]) => any; /** @noSelf */ static onSmashWindow: (worldobjects: any, window: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onStay: (worldobjects: any, survivor: any, ...__args: never[]) => any; /** @noSelf */ static onStoveSetting: (worldobjects: any, stove: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onTakeFuel: (worldobjects: any, playerObj: any, fuelStation: any, ...__args: never[]) => any; /** @noSelf */ static onTakeFuelNew: ( worldobjects: any, fuelObject: any, fuelContainerList: any, fuelContainer: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static onTakeGenerator: (worldobjects: any, generator: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onTakeSafeHouse: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onTakeTrap: (worldobjects: any, trap: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onTakeWater: ( worldobjects: any, waterObject: any, waterContainerList: any, waterContainer: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static onTalkTo: (worldobjects: any, survivor: any, ...__args: never[]) => any; /** @noSelf */ static onTeamUp: (worldobjects: any, survivor: any, ...__args: never[]) => any; /** @noSelf */ static onTeleport: (...__args: never[]) => any; /** @noSelf */ static onToggleClothingDryer: (worldobjects: any, object: any, playerId: any, ...__args: never[]) => any; /** @noSelf */ static onToggleClothingWasher: (worldobjects: any, object: any, playerId: any, ...__args: never[]) => any; /** @noSelf */ static onToggleComboWasherDryer: (playerObj: any, object: any, ...__args: never[]) => any; /** @noSelf */ static onToggleLight: (worldobjects: any, light: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onToggleStove: (worldobjects: any, stove: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onToggleThumpableLight: (lightSource: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onTrade: (worldobjects: any, player: any, otherPlayer: any, ...__args: never[]) => any; /** @noSelf */ static onUnbarricade: (worldobjects: any, window: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onUnbarricadeMetal: (worldobjects: any, window: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onUnbarricadeMetalBar: (worldobjects: any, window: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onUnLockDoor: (worldobjects: any, player: any, door: any, doorKeyId: any, ...__args: never[]) => any; /** @noSelf */ static onViewSafeHouse: (worldobjects: any, safehouse: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWakeOther: (worldobjects: any, player: any, otherPlayer: any, ...__args: never[]) => any; /** @noSelf */ static onWalkTo: (worldobjects: any, item: any, playerNum: any, ...__args: never[]) => any; /** @noSelf */ static onWashClothing: ( playerObj: any, sink: any, soapList: any, washList: any, singleClothing: any, noSoap: any, ...__args: never[] ) => any; /** @noSelf */ static onWashYourself: (playerObj: any, sink: any, soapList: any, ...__args: never[]) => any; /** @noSelf */ static restoreDoor: (playerObj: any, door: any, isOpen: any, ...__args: never[]) => any; /** @noSelf */ static setTest: (...__args: never[]) => any; /** @noSelf */ static toggleClothingDryer: ( context: any, worldobjects: any, playerId: any, object: any, ...__args: never[] ) => any; /** @noSelf */ static toggleClothingWasher: ( context: any, worldobjects: any, playerId: any, object: any, ...__args: never[] ) => any; /** @noSelf */ static toggleComboWasherDryer: (context: any, playerObj: any, object: any, ...__args: never[]) => any; /** @noSelf */ static transferIfNeeded: (playerObj: any, item: any, ...__args: never[]) => any; } } export namespace lua.client.ISUI.ISWorldObjectContextMenu {} }