/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { /** @customConstructor ISUI3DModel:new */ export class ISUI3DModel extends lua.client.ISUI.ISUIElement { [id: string]: any; static [id: string]: any; animateWhilePaused: any; dragX: any; mouseDown: any; constructor(x: any, y: any, width: any, height: any); getDirection(...__args: never[]): any; onMouseDown(x: any, y: any, ...__args: never[]): any; reportEvent(event: any, ...__args: never[]): any; setAnimateWhilePaused(animate: any, ...__args: never[]): any; setAnimSetName(animSet: any, ...__args: never[]): any; setCharacter(character: any, ...__args: never[]): any; setDirection(dir: any, ...__args: never[]): any; setDoRandomExtAnimations(doExt: any, ...__args: never[]): any; setIsometric(iso: any, ...__args: never[]): any; setOutfitName(name: any, female: any, zombie: any, ...__args: never[]): any; setState(state: any, ...__args: never[]): any; setSurvivorDesc(survivorDesc: any, ...__args: never[]): any; setXOffset(xoffset: any, ...__args: never[]): any; setYOffset(yoffset: any, ...__args: never[]): any; setZoom(zoom: any, ...__args: never[]): any; } } export namespace lua.client.ISUI.ISUI3DModel {} }