/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { /** @customConstructor ISScavengeUI:new */ export class ISScavengeUI extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; bagOptions: any; barHgt: any; barPadY: any; barY: any; buttonBorderColor: any; cancel: any; clickedSquare: any; close: any; fgBar: any; fgBarOrange: any; fgBarRed: any; itemsScavenged: any; maxItem: any; ok: any; options: any; player: any; titleY: any; zone: any; zoneProgress: any; constructor(x: any, y: any, width: any, height: any, player: any, zone: any, clickedSquare: any); doBagOptions(...__args: never[]): any; onClick(button: any, ...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; render(...__args: never[]): any; setItemScavenged(item: any, ...__args: never[]): any; updateButtons(currentAction: any, ...__args: never[]): any; updateZoneProgress(zoneClicked: any, ...__args: never[]): any; /** @noSelf */ static OnPlayerDeath: (playerObj: any, ...__args: never[]) => any; } } export namespace lua.client.ISUI.ISScavengeUI {} }