/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { /** @customConstructor ISSafetyUI:new */ export class ISSafetyUI extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; backdropAlpha: any; character: any; cooldownTimer: any; disableTexture: any; drawLock: any; lockTexture: any; noBackground: any; offLockedTexture: any; offTexture: any; onLockedTexture: any; onTexture: any; pendingTexture: any; playerNum: any; radialIcon: any; safety: any; toggleTimer: any; constructor(x: any, y: any, playerNum: any); createChildren(...__args: never[]): any; getExtraLogData(...__args: never[]): any; render(...__args: never[]): any; toggleSafety(...__args: never[]): any; /** @noSelf */ static initUI: (...__args: never[]) => any; /** @noSelf */ static onKeyPressed: (key: any, ...__args: never[]) => any; } } export namespace lua.client.ISUI.ISSafetyUI {} }