/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { /** @customConstructor ISMakeUpUI:new */ export class ISMakeUpUI extends lua.client.ISUI.ISCollapsableWindowJoypad { [id: string]: any; static [id: string]: any; add: any; addMakeupLbl: any; avatarBackgroundTexture: any; avatarHeight: any; avatarPanel: any; avatarWidth: any; avatarX: any; avatarY: any; character: any; comboMakeup: any; desc: any; drawJoypadFocus: any; item: any; joypadButtons: any; joypadIndex: any; joypadIndexY: any; leftPanel: any; location: any; makeUpSelected: any; needsUpdateAvatar: any; needsUpdateLayout: any; playerNum: any; previousMakeUp: any; remove: any; removeMakeupCombo: any; removeMakeupLbl: any; rightPanel: any; constructor(x: any, y: any, item: any, character: any); close(...__args: never[]): any; createChildren(...__args: never[]): any; displayBodyPart(cat: any, ...__args: never[]): any; initLocationCombo(...__args: never[]): any; initRemoveMakeUpCombo(...__args: never[]): any; onApplyMakeUp(...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onJoypadDown(button: any, ...__args: never[]): any; onRemoveMakeUp(...__args: never[]): any; onSelectLocation(...__args: never[]): any; onSelectMakeUp(...__args: never[]): any; onSelectRemoveMakeUp(...__args: never[]): any; prerender(...__args: never[]): any; reinit(...__args: never[]): any; reinitCombos(...__args: never[]): any; setWidthToChildren(panel: any, minWidth: any, ...__args: never[]): any; update(...__args: never[]): any; updateAvatar(...__args: never[]): any; updateLayout(...__args: never[]): any; /** @noSelf */ static OnPlayerDeath: (playerObj: any, ...__args: never[]) => any; } } export namespace lua.client.ISUI.ISMakeUpUI {} }