/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { export abstract class ISInventoryPaneContextMenu { static [id: string]: any; static blinkOption: any; static dontCreateMenu: any; onRenameBagClick: ((button: any, player: any, item: any) => any) | any; onRenameFoodClick: ((button: any, player: any, item: any) => any) | any; onSetBombTimerClick: ((button: any, player: any, item: any) => any) | any; onWriteSomethingClick: ((button: any) => any) | any; /** @noSelf */ static addDynamicalContextMenu: ( selectedItem: any, context: any, recipeList: any, player: any, containerList: any, ...__args: never[] ) => any; /** @noSelf */ static addEatTooltip: (option: any, items: any, percent: any, ...__args: never[]) => any; /** @noSelf */ static addFixerSubOption: ( brokenObject: any, player: any, fixing: any, fixer: any, subMenuFix: any, vehiclePart: any, ...__args: never[] ) => any; /** @noSelf */ static addItemInEvoRecipe: ( subMenuRecipe: any, baseItem: any, evoItem: any, extraInfo: any, evorecipe2: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static addToolTip: (...__args: never[]) => any; /** @noSelf */ static applyBandage: (item: any, bodyPart: any, player: any, ...__args: never[]) => any; /** @noSelf */ static AutoDrinkOff: (waterContainer: any, ...__args: never[]) => any; /** @noSelf */ static AutoDrinkOn: (waterContainer: any, ...__args: never[]) => any; /** @noSelf */ static buildFixingMenu: ( brokenObject: any, player: any, fixing: any, fixOption: any, subMenuFix: any, vehiclePart: any, ...__args: never[] ) => any; /** @noSelf */ static canAddManyItems: (recipe: any, selectedItem: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static canMoveTo: (items: any, dest: any, player: any, ...__args: never[]) => any; /** @noSelf */ static canReplaceStoreWater: (item: any, ...__args: never[]) => any; /** @noSelf */ static canReplaceStoreWater2: (itemType: any, ...__args: never[]) => any; /** @noSelf */ static canRipItem: (playerObj: any, item: any, ...__args: never[]) => any; /** @noSelf */ static canUnpack: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static checkConsolidate: ( drainable: any, player: any, context: any, previousPourInto: any, ...__args: never[] ) => any; /** @noSelf */ static createMenu: ( player: any, isInPlayerInventory: any, items: any, x: any, y: any, origin: any, ...__args: never[] ) => any; /** @noSelf */ static createMenuNoItems: (playerNum: any, isLoot: any, x: any, y: any, ...__args: never[]) => any; /** @noSelf */ static doBandageMenu: (context: any, items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static doBulletMenu: (playerObj: any, weapon: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doChangeFireModeMenu: (playerObj: any, weapon: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doClothingItemExtraMenu: (context: any, clothingItemExtra: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static doClothingPatchMenu: (player: any, clothing: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doClothingRecipeMenu: (playerObj: any, clothing: any, items: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doDrinkForThirstMenu: (context: any, playerObj: any, waterContainer: any, ...__args: never[]) => any; /** @noSelf */ static doEatOption: ( context: any, cmd: any, items: any, player: any, playerObj: any, foodItems: any, ...__args: never[] ) => any; /** @noSelf */ static doEquipOption: ( context: any, playerObj: any, isWeapon: any, items: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static doEvorecipeMenu: ( context: any, items: any, player: any, evorecipe: any, baseItem: any, containerList: any, ...__args: never[] ) => any; /** @noSelf */ static doGrabMenu: (context: any, items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static doLiteratureMenu: (context: any, items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static doMagazineMenu: (playerObj: any, magazine: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doMakeUpMenu: (context: any, makeup: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static doPlace3DItemOption: (items: any, player: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doReloadMenuForBullets: (playerObj: any, bullet: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doReloadMenuForMagazine: (playerObj: any, magazine: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doReloadMenuForWeapon: (playerObj: any, weapon: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doStoveMenu: (context: any, playerNum: any, ...__args: never[]) => any; /** @noSelf */ static doTrashCanMenu: (context: any, playerNum: any, ...__args: never[]) => any; /** @noSelf */ static doWearClothingMenu: (player: any, clothing: any, items: any, context: any, ...__args: never[]) => any; /** @noSelf */ static doWearClothingTooltip: ( playerObj: any, newItem: any, currentItem: any, option: any, ...__args: never[] ) => any; /** @noSelf */ static dropItem: (item: any, player: any, ...__args: never[]) => any; /** @noSelf */ static dryMyself: (item: any, player: any, ...__args: never[]) => any; /** @noSelf */ static eatItem: (item: any, percentage: any, player: any, ...__args: never[]) => any; /** @noSelf */ static equipHeavyItem: (playerObj: any, item: any, ...__args: never[]) => any; /** @noSelf */ static equipWeapon: (weapon: any, primary: any, twoHands: any, player: any, ...__args: never[]) => any; /** @noSelf */ static getContainers: (character: any, ...__args: never[]) => any; /** @noSelf */ static getEvoItemCategories: (items: any, evorecipe: any, ...__args: never[]) => any; /** @noSelf */ static getItemInstance: (type: any, ...__args: never[]) => any; /** @noSelf */ static getRealEvolvedItemUse: (evoItem: any, evorecipe2: any, cookingLvl: any, ...__args: never[]) => any; /** @noSelf */ static hasRoomForAny: (playerObj: any, container: any, items: any, ...__args: never[]) => any; /** @noSelf */ static haveDamagePart: (playerId: any, ...__args: never[]) => any; /** @noSelf */ static information: (item: any, ...__args: never[]) => any; /** @noSelf */ static isAllFav: (items: any, ...__args: never[]) => any; /** @noSelf */ static isAllNoDropMoveable: (items: any, ...__args: never[]) => any; /** @noSelf */ static isAnyAllowed: (container: any, items: any, ...__args: never[]) => any; /** @noSelf */ static litCandleExtinguish: (item: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onActivateItem: (light: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onAddItemInEvoRecipe: (recipe: any, baseItem: any, usedItem: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onApplyBandage: (bandages: any, bodyPart: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onChangefiremode: (playerObj: any, weapon: any, newfiremode: any, ...__args: never[]) => any; /** @noSelf */ static onCheckMap: (map: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onClothingItemExtra: (item: any, extra: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onConsolidate: (drainable: any, intoItem: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onConsolidateAll: (drainable: any, consolidateList: any, player: any, ...__args: never[]) => any; /** @noSelf */ static OnCraft: (selectedItem: any, recipe: any, player: any, all: any, ...__args: never[]) => any; /** @noSelf */ static OnCraftComplete: ( completedAction: any, recipe: any, playerObj: any, container: any, containers: any, selectedItemType: any, selectedItemContainer: any, ...__args: never[] ) => any; /** @noSelf */ static onCraftSheetRope: (playerObj: any, items: any, ...__args: never[]) => any; /** @noSelf */ static onDrink: (items: any, waterContainer: any, percentage: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onDrinkForThirst: (waterContainer: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onDropItems: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onDryMyself: (towels: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onDumpContents: (items: any, item: any, time: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onDyeHair: (hairDye: any, playerObj: any, beard: any, ...__args: never[]) => any; /** @noSelf */ static onEatItems: (items: any, percentage: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onEditItem: (items: any, player: any, item: any, ...__args: never[]) => any; /** @noSelf */ static onEjectMagazine: (playerObj: any, weapon: any, ...__args: never[]) => any; /** @noSelf */ static onEmptyWaterContainer: (items: any, waterSource: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onFavorite: (items: any, item2: any, fav: any, ...__args: never[]) => any; /** @noSelf */ static onFix: ( brokenObject: any, player: any, fixing: any, fixer: any, vehiclePart: any, ...__args: never[] ) => any; /** @noSelf */ static onGrabHalfItems: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onGrabItems: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onGrabOneItems: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onInformationItems: (items: any, ...__args: never[]) => any; /** @noSelf */ static onInsertMagazine: (playerObj: any, weapon: any, magazine: any, ...__args: never[]) => any; /** @noSelf */ static onInspectClothing: (playerObj: any, clothing: any, ...__args: never[]) => any; /** @noSelf */ static onInspectClothingUI: (player: any, clothing: any, ...__args: never[]) => any; /** @noSelf */ static OnLinkRemoteController: (itemToLink: any, remoteController: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onLiteratureItems: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onLoadBulletsInMagazine: (playerObj: any, magazine: any, ammoCount: any, ...__args: never[]) => any; /** @noSelf */ static onLoadBulletsIntoFirearm: (playerObj: any, weapon: any, ...__args: never[]) => any; /** @noSelf */ static onMakeUp: (makeup: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onMoveItemsTo: (items: any, dest: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onPillsItems: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onPlaceCarBatteryCharger: (playerObj: any, carBatteryCharger: any, ...__args: never[]) => any; /** @noSelf */ static onPlaceItemOnGround: (items: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onPlaceTrap: (weapon: any, player: any, ...__args: never[]) => any; /** @noSelf */ static OnPrimaryWeapon: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onPutItems: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRackGun: (playerObj: any, weapon: any, ...__args: never[]) => any; /** @noSelf */ static OnReload: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveUpgradeWeapon: (weapon: any, part: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onRenameBag: (bag: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRenameFood: (food: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRenameMap: (map: any, player: any, ...__args: never[]) => any; /** @noSelf */ static OnResetRemoteControlID: (item: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRipClothing: (playerObj: any, items: any, ...__args: never[]) => any; /** @noSelf */ static OnSecondWeapon: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onSetAlarm: (alarm: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onSetBombTimer: (trap: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onStopAlarm: (alarm: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onTransferWater: (items: any, itemFrom: any, itemTo: any, player: any, ...__args: never[]) => any; /** @noSelf */ static OnTriggerRemoteController: (remoteController: any, player: any, ...__args: never[]) => any; /** @noSelf */ static OnTwoHandsEquip: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onUnEquip: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onUnloadBulletsFromFirearm: (playerObj: any, weapon: any, ...__args: never[]) => any; /** @noSelf */ static onUnloadBulletsFromMagazine: (playerObj: any, magazine: any, ...__args: never[]) => any; /** @noSelf */ static onUpgradeWeapon: (weapon: any, part: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWearItems: (items: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWriteSomething: (notebook: any, editable: any, player: any, ...__args: never[]) => any; /** @noSelf */ static readItem: (item: any, player: any, ...__args: never[]) => any; /** @noSelf */ static removeAllPatches: (player: any, clothing: any, parts: any, needle: any, ...__args: never[]) => any; /** @noSelf */ static removePatch: (player: any, clothing: any, part: any, needle: any, ...__args: never[]) => any; /** @noSelf */ static removeToolTip: (...__args: never[]) => any; /** @noSelf */ static repairAllClothing: ( player: any, clothing: any, parts: any, fabric: any, thread: any, needle: any, onlyHoles: any, ...__args: never[] ) => any; /** @noSelf */ static repairClothing: ( player: any, clothing: any, part: any, fabric: any, thread: any, needle: any, ...__args: never[] ) => any; /** @noSelf */ static startWith: (String: any, Start: any, ...__args: never[]) => any; /** @noSelf */ static takePill: (item: any, player: any, ...__args: never[]) => any; /** @noSelf */ static transferBullets: ( playerObj: any, ammoType: any, currentAmmo: any, maxAmmo: any, ...__args: never[] ) => any; /** @noSelf */ static transferIfNeeded: (playerObj: any, item: any, ...__args: never[]) => any; /** @noSelf */ static transferItems: (items: any, playerInv: any, player: any, dontWalk: any, ...__args: never[]) => any; /** @noSelf */ static unequipItem: (item: any, player: any, ...__args: never[]) => any; /** @noSelf */ static wearItem: (item: any, player: any, ...__args: never[]) => any; } } export namespace lua.client.ISUI.ISInventoryPaneContextMenu {} }