/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { /** @customConstructor ISInventoryPage:new */ export class ISInventoryPage extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; static bagSoundTime: any; static floorContainer: any; static renderDirty: any; backpackChoice: any; backpacks: any; blinkAlpha: any; blinkAlphaContainer: any; blinkAlphaIncrease: any; blinkAlphaIncreaseContainer: any; blinkContainer: any; blinkContainerType: any; buttonPool: any; buttonSize: any; capacity: any; closebutton: any; closeButton: any; collapsebutton: any; collapseButton: any; collapseCounter: any; coloredInv: any; conDefault: any; containerIconMaps: any; forceSelectedContainer: any; forceSelectedContainerTime: any; highlightColors: any; infoBtn: any; infoButton: any; infoRichText: any; infoText: any; invbasic: any; inventory: any; inventoryPane: any; isCollapsed: any; lastDir: any; lastSquare: any; lookDir: any; minimumHeight: any; minimumWidth: any; mouseOverButton: any; onCharacter: any; pin: any; pinbutton: any; pinButton: any; render3DItemRot: any; render3DItemXOffset: any; render3DItemYOffset: any; render3DItemZOffset: any; resizeimage: any; resizeWidget: any; resizeWidget2: any; selectedButton: any; selectedSqDrop: any; statusbarbkg: any; title: any; titlebarbkg: any; titleFont: any; titleFontHgt: any; totalWeight: any; zoom: any; constructor(x: any, y: any, width: any, height: any, inventory: any, onCharacter: any, zoom: any); addContainerButton(container: any, texture: any, name: any, tooltip: any, ...__args: never[]): any; canPutIn(...__args: never[]): any; checkExplored(container: any, playerObj: any, ...__args: never[]): any; collapse(...__args: never[]): any; createChildren(...__args: never[]): any; dropItemsInContainer(button: any, ...__args: never[]): any; ensureVisible(index: any, ...__args: never[]): any; getCurrentBackpackIndex(...__args: never[]): any; isCycleContainerKeyDown(...__args: never[]): any; isRemoveButtonVisible(...__args: never[]): any; lootAll(...__args: never[]): any; nextUnlockedContainer(index: any, wrap: any, ...__args: never[]): any; onBackpackClick(button: any, ...__args: never[]): any; onBackpackMouseDown(button: any, x: any, y: any, ...__args: never[]): any; onBackpackMouseUp(x: any, y: any, ...__args: never[]): any; onBackpackRightMouseDown(x: any, y: any, ...__args: never[]): any; onChangeFilter(selected: any, ...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onInfo(...__args: never[]): any; onInventoryContainerSizeChanged(...__args: never[]): any; onJoypadDirDown(joypadData: any, ...__args: never[]): any; onJoypadDirLeft(...__args: never[]): any; onJoypadDirRight(...__args: never[]): any; onJoypadDirUp(joypadData: any, ...__args: never[]): any; onJoypadDown(button: any, ...__args: never[]): any; onLoseJoypadFocus(joypadData: any, ...__args: never[]): any; onMouseDownOutside(x: any, y: any, ...__args: never[]): any; onMouseOutButton(button: any, x: any, y: any, ...__args: never[]): any; onMouseOverButton(button: any, x: any, y: any, ...__args: never[]): any; onMouseWheel(del: any, ...__args: never[]): any; onRightMouseDownOutside(x: any, y: any, ...__args: never[]): any; prevUnlockedContainer(index: any, wrap: any, ...__args: never[]): any; refreshBackpacks(...__args: never[]): any; refreshWeight(...__args: never[]): any; removeAll(...__args: never[]): any; render(...__args: never[]): any; render3DItemPreview(...__args: never[]): any; RestoreLayout(name: any, layout: any, ...__args: never[]): any; SaveLayout(name: any, layout: any, ...__args: never[]): any; selectButtonForContainer(container: any, ...__args: never[]): any; selectContainer(button: any, ...__args: never[]): any; selectNextContainer(...__args: never[]): any; selectPrevContainer(...__args: never[]): any; setBlinkingContainer(blinking: any, containerType: any, ...__args: never[]): any; setForceSelectedContainer(container: any, ...__args: never[]): any; setInfo(text: any, ...__args: never[]): any; setNewContainer(inventory: any, ...__args: never[]): any; setPinned(...__args: never[]): any; syncToggleStove(...__args: never[]): any; titleBarHeight(selected: any, ...__args: never[]): any; toggleStove(...__args: never[]): any; transferAll(...__args: never[]): any; update(...__args: never[]): any; /** @noSelf */ static ContainerSizeChanged: (...__args: never[]) => any; /** @noSelf */ static dirtyUI: (...__args: never[]) => any; /** @noSelf */ static GetFloorContainer: (playerNum: any, ...__args: never[]) => any; /** @noSelf */ static loadWeight: (inv: any, ...__args: never[]) => any; /** @noSelf */ static OnContainerUpdate: (object: any, ...__args: never[]) => any; /** @noSelf */ static ongamestart: (...__args: never[]) => any; /** @noSelf */ static onInventoryFontChanged: (...__args: never[]) => any; /** @noSelf */ static onKeyPressed: (key: any, ...__args: never[]) => any; /** @noSelf */ static toggleInventory: (...__args: never[]) => any; } } export namespace lua.client.ISUI.ISInventoryPage {} }