/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { /** @customConstructor ISGarmentUI:new */ export class ISGarmentUI extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; addedHeight: any; biteColumn: any; bodyPartColumn: any; bulletColumn: any; chr: any; clothing: any; drawJoypadFocus: any; listbox: any; noRepairWidth: any; parts: any; playerNum: any; progressHeight: any; progressWidth: any; progressWidth1: any; progressWidth2: any; progressWidth3: any; progressWidthTotal: any; progressX1: any; progressX2: any; progressX3: any; progressY: any; scratchColumn: any; sex: any; textures: any; texturesHeight: any; texturesY: any; texturesYOffset: any; constructor(x: any, y: any, character: any, clothing: any); addTextures(type: any, textureName: any, overlayName: any, ...__args: never[]): any; calcColumnWidths(...__args: never[]): any; calcProgressPositions(...__args: never[]): any; calcProgressWidths(...__args: never[]): any; calculateHeight(doListHeight: any, ...__args: never[]): any; create(...__args: never[]): any; doContextMenu(part: any, x: any, y: any, ...__args: never[]): any; doDrawItem(y: any, item: any, alt: any, ...__args: never[]): any; doPatch(fabric: any, thread: any, needle: any, part: any, context: any, submenu: any, ...__args: never[]): any; drawBar(x: any, y: any, width: any, height: any, percent: any, highGood: any, ...__args: never[]): any; getPaddablePartsNumber(clothing: any, parts: any, ...__args: never[]): any; onBodyPartListRightMouseUp(x: any, y: any, ...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onJoypadDirDown(joypadData: any, ...__args: never[]): any; onJoypadDirUp(joypadData: any, ...__args: never[]): any; onJoypadDown(button: any, joypadData: any, ...__args: never[]): any; update(...__args: never[]): any; } } export namespace lua.client.ISUI.ISGarmentUI {} }