/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { /** @customConstructor ISGameSoundVolumeControl:new */ export class ISGameSoundVolumeControl extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; static capture: any; dragging: any; fade: any; isSlider: any; joypadFocused: any; target: any; targetFunc: any; tooltip: any; tooltipUI: any; volume: any; constructor(x: any, y: any, width: any, height: any, target: any, targetFunc: any); getTooltip(...__args: never[]): any; getVolume(...__args: never[]): any; getVolumeAtX(x: any, ...__args: never[]): any; instantiate(...__args: never[]): any; onJoypadDirLeft(joypadData: any, ...__args: never[]): any; onJoypadDirRight(joypadData: any, ...__args: never[]): any; render(...__args: never[]): any; setJoypadFocused(focused: any, ...__args: never[]): any; setVolume(volume: any, ...__args: never[]): any; } } export namespace lua.client.ISUI.ISGameSoundVolumeControl {} }