/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { /** @customConstructor ISFitnessUI:new */ export class ISFitnessUI extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; barHgt: any; barY: any; buttonBorderColor: any; cancel: any; clickedSquare: any; close: any; exeData: any; exercises: any; exeTime: any; fgBar: any; fgBarOrange: any; fgBarRed: any; fitness: any; minusBtn: any; ok: any; player: any; plusBtn: any; regularityProgressBarWidth: any; selectedExe: any; timeLbl: any; titleY: any; tooltipLbl: any; zoneProgress: any; constructor(x: any, y: any, width: any, height: any, player: any, clickedSquare: any); addExerciseToList(type: any, data: any, ...__args: never[]): any; clickedExe(buttons: any, index: any, ...__args: never[]): any; equipItems(...__args: never[]): any; getCurrentRegularity(...__args: never[]): any; onClick(button: any, ...__args: never[]): any; onClickTime(button: any, ...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; render(...__args: never[]): any; selectedNewExercise(...__args: never[]): any; updateButtons(currentAction: any, ...__args: never[]): any; updateExercises(...__args: never[]): any; } } export namespace lua.client.ISUI.ISFitnessUI {} }