/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { /** @customConstructor ISFishingUI:new */ export class ISFishingUI extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; barHgt: any; barPadY: any; barY: any; btnHgt: any; buttonBorderColor: any; cancel: any; canFishDistance: any; checkPlayerX: any; checkPlayerY: any; checkStuffTime: any; clickedSquare: any; clickedSquareX: any; clickedSquareY: any; clickedSquareZ: any; close: any; containers: any; containerSelector: any; containersLbl: any; fishes: any; items_array: any; lures: any; luresEnabled: any; maxFish: any; ok: any; padBottom: any; player: any; rod: any; rods: any; selectedLure: any; selectedRod: any; squareWithOtherZone: any; squareWithoutZone: any; squareWithSameZone: any; titleY: any; usingSpear: any; zoneProgress: any; constructor(x: any, y: any, width: any, height: any, player: any, clickedSquare: any); checkInventory(...__args: never[]): any; checkInventoryBags(...__args: never[]): any; checkInventoryLures(...__args: never[]): any; checkInventoryRods(...__args: never[]): any; checkPlayerPosition(...__args: never[]): any; clickedRod(buttons: any, index: any, ...__args: never[]): any; doBagOptions(...__args: never[]): any; equipItems(...__args: never[]): any; getSelectedBag(...__args: never[]): any; onClick(button: any, ...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onJoypadBeforeDeactivate(joypadData: any, ...__args: never[]): any; onJoypadBeforeReactivate(joypadData: any, ...__args: never[]): any; pickBestSquare(squares: any, ...__args: never[]): any; render(...__args: never[]): any; setFish(item: any, ...__args: never[]): any; updateButtons(currentAction: any, ...__args: never[]): any; updateLures(...__args: never[]): any; updateRods(...__args: never[]): any; updateSelectedRod(...__args: never[]): any; updateSize(...__args: never[]): any; updateZoneProgress(zoneClicked: any, ...__args: never[]): any; } } export namespace lua.client.ISUI.ISFishingUI {} }