/** @noSelfInFile */ import { lua as sharedLua } from '@asledgehammer/pipewrench'; declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { /** @customConstructor ISFirearmRadialMenu:new */ export class ISFirearmRadialMenu extends sharedLua.shared.ISBaseObject.ISBaseObject { [id: string]: any; static [id: string]: any; character: any; playerNum: any; constructor(character: any); center(...__args: never[]): any; display(...__args: never[]): any; fillMenu(...__args: never[]): any; getWeapon(...__args: never[]): any; /** @noSelf */ static checkKey: (key: any, ...__args: never[]) => any; /** @noSelf */ static checkWeapon: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static getBestLBButtonAction: (buttonPrompt: any, ...__args: never[]) => any; /** @noSelf */ static getBestRBButtonAction: (buttonPrompt: any, ...__args: never[]) => any; /** @noSelf */ static onJoypadButtonReleased: (buttonPrompt: any, button: any, ...__args: never[]) => any; /** @noSelf */ static onKeyPressed: (key: any, ...__args: never[]) => any; /** @noSelf */ static onKeyReleased: (key: any, ...__args: never[]) => any; /** @noSelf */ static onKeyRepeat: (key: any, ...__args: never[]) => any; /** @noSelf */ static onRepeatRBumper: (buttonPrompt: any, ...__args: never[]) => any; } } export namespace lua.client.ISUI.ISFirearmRadialMenu {} }