/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { /** @customConstructor ISDigitalCode:new */ export class ISDigitalCode extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; button1m: any; button1p: any; button2m: any; button2p: any; button3m: any; button3p: any; character: any; name: any; _new_: any; number1: any; number2: any; number3: any; ok: any; onclick: any; padlock: any; player: any; playerX: any; playerY: any; target: any; thumpable: any; constructor( x: any, y: any, width: any, height: any, target: any, onclick: any, player: any, padlock: any, thumpable: any, _new_: any, ); decrement(number: any, ...__args: never[]): any; destroy(...__args: never[]): any; getCode(...__args: never[]): any; increment(number: any, ...__args: never[]): any; onClick(button: any, ...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; render(...__args: never[]): any; update(...__args: never[]): any; } } export namespace lua.client.ISUI.ISDigitalCode {} }