/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI { /** @customConstructor ISButtonPrompt:new */ export class ISButtonPrompt extends lua.client.ISUI.ISUIElement { [id: string]: any; static [id: string]: any; static test: any; aFunc: any; aParams: any; aPrompt: any; background: any; backgroundColor: any; bFunc: any; borderColor: any; bParams: any; bPrompt: any; buttonA: any; buttonB: any; buttonLB: any; buttonRB: any; buttonX: any; buttonY: any; h1: any; h2: any; isLoot: any; lbFunc: any; lbParams: any; lbPrompt: any; list: any; lmargin: any; movableIconPickup: any; movableIconPlace: any; movableIconRotate: any; movableIconScrap: any; player: any; rbFunc: any; rbParams: any; rbPrompt: any; rmargin: any; w1: any; w2: any; x1: any; x2: any; xFunc: any; xParams: any; xPrompt: any; y1: any; y2: any; yFunc: any; yParams: any; yPrompt: any; constructor(player: any); climbFence(...__args: never[]): any; climbInWindow(window: any, ...__args: never[]): any; climbOverWall(dir: any, ...__args: never[]): any; closeWindow(window: any, ...__args: never[]): any; cmdCloseVehicleDoor(playerObj: any, part: any, ...__args: never[]): any; cmdEnterVehicle(vehicle: any, seat: any, ...__args: never[]): any; cmdExitVehicle(...__args: never[]): any; cmdOpenVehicleDoor(playerObj: any, part: any, ...__args: never[]): any; cmdShowInventory(...__args: never[]): any; cmdShowLoot(...__args: never[]): any; cmdToggleLight(light: any, ...__args: never[]): any; cmdToggleStove(stove: any, ...__args: never[]): any; cmdUseVehicle(vehicle: any, part: any, ...__args: never[]): any; doAButtonDoorOrWindowOrWindowFrame(dir: any, obj: any, ...__args: never[]): any; doBButtonDoorOrWindowOrWindowFrame(dir: any, obj: any, ...__args: never[]): any; getBestAButtonAction(dir: any, ...__args: never[]): any; getBestBButtonAction(dir: any, ...__args: never[]): any; getBestLBButtonAction(dir: any, ...__args: never[]): any; getBestRBButtonAction(dir: any, ...__args: never[]): any; getBestXButtonAction(dir: any, ...__args: never[]): any; getBestYButtonAction(dir: any, ...__args: never[]): any; getTopOf(...__args: never[]): any; getXButtonObjects(dir: any, ...__args: never[]): any; interact(worldobjects: any, ...__args: never[]): any; isLootIcon(...__args: never[]): any; onAPress(...__args: never[]): any; onBPress(...__args: never[]): any; onJoypadButtonReleased(button: any, ...__args: never[]): any; onLBPress(...__args: never[]): any; onRBPress(...__args: never[]): any; onXPress(...__args: never[]): any; onYPress(...__args: never[]): any; openDeviceOptions(device: any, ...__args: never[]): any; openDoor(door: any, ...__args: never[]): any; openWindow(window: any, ...__args: never[]): any; setAPrompt(str: any, func: any, param1: any, param2: any, param3: any, param4: any, ...__args: never[]): any; setBPrompt(str: any, func: any, param1: any, param2: any, param3: any, param4: any, ...__args: never[]): any; setLBPrompt(str: any, func: any, param1: any, param2: any, param3: any, param4: any, ...__args: never[]): any; setRBPrompt(str: any, func: any, param1: any, param2: any, param3: any, param4: any, ...__args: never[]): any; setXPrompt(str: any, func: any, param1: any, param2: any, param3: any, param4: any, ...__args: never[]): any; setYPrompt(str: any, func: any, param1: any, param2: any, param3: any, param4: any, ...__args: never[]): any; sleep(...__args: never[]): any; smashWindow(window: any, ...__args: never[]): any; stopAction(...__args: never[]): any; testAButtonAction(dir: any, ...__args: never[]): any; testBButtonAction(dir: any, ...__args: never[]): any; } } export namespace lua.client.ISUI.ISButtonPrompt {} }