/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI.BodyParts { /** @customConstructor ISBodyPartPanel:new */ export class ISBodyPartPanel extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; backgroundAlpha: any; baseTexture: any; bFemale: any; bps: any; cacheColor: any; canSelect: any; colorScheme: any; defaultAlpha: any; deselectedAlpha: any; doToolTip: any; drawDebugLines: any; drawSelectedHitbox: any; functionTarget: any; lockedSelection: any; maxValue: any; minValue: any; nodeAlpha: any; nodes: any; onPartSelected: any; outlineTex: any; player: any; playerNum: any; selectedAlpha: any; selectedBp: any; selectlines: any; toolTipText: any; constructor(player: any, x: any, y: any, target: any, onPartSelected: any); activateToolTip(...__args: never[]): any; createChildren(...__args: never[]): any; deactivateToolTip(...__args: never[]): any; deselect(...__args: never[]): any; drawLineLeft(x: any, y: any, ...__args: never[]): any; enableNodes(_nodeTex: any, _nodeOutlineTex: any, ...__args: never[]): any; getBodyPartColor(_bodyPartType: any, ...__args: never[]): any; getPartForCoordinate(mx: any, my: any, ...__args: never[]): any; getRgbForValue(_val: any, ...__args: never[]): any; onRightMouseUp(x: any, y: any, ...__args: never[]): any; overrideNodeTexture(_bodyPartType: any, _nodeTex: any, _nodeOutlineTex: any, ...__args: never[]): any; render(...__args: never[]): any; setAlphas( _defaultAlpha: any, _nodeAlpha: any, _selectedAlpha: any, _deselectedAlpha: any, _backgroundAlpha: any, ...__args: never[] ): any; setColorForValue(_val: any, _color: any, ...__args: never[]): any; setColorScheme(_colorScheme: any, ...__args: never[]): any; setEnableSelectLines(_b: any, _defaultAnchorX: any, _defaultAnchorY: any, ...__args: never[]): any; setSelected(mx: any, my: any, bLock: any, ...__args: never[]): any; setSelectLinesAnchor(_anchorX: any, _anchorY: any, ...__args: never[]): any; setToolTip(_b: any, _text: any, ...__args: never[]): any; setValue(_bodyPartType: any, _value: any, _force: any, ...__args: never[]): any; } } export namespace lua.client.ISUI.BodyParts.ISBodyPartPanel {} }