/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.ISUI.AdminPanel.LootZed { export abstract class LootZedTool { static [id: string]: any; /** @noSelf */ static doRollItem_CalcChances: ( containerDist: any, arg1: any, arg2: any, character: any, arg4: any, isJunk: any, arg6: any, ...__args: never[] ) => any; /** @noSelf */ static fillContainer_CalcChances: (container: any, player: any, ...__args: never[]) => any; /** @noSelf */ static fillContainerType_CalcChances: ( roomDist: any, container: any, roomName: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static rollItem_CalcChances: ( containerDist: any, container: any, doItemContainer: any, player: any, roomDist: any, ...__args: never[] ) => any; /** @noSelf */ static rollProceduralItem_CalcChances: ( proceduralItems: any, container: any, arg2: any, character: any, roomDist: any, ...__args: never[] ) => any; } } export namespace lua.client.ISUI.AdminPanel.LootZed.SpawnRateChecker {} }