/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Foraging { /** @customConstructor ISZoneDisplay:new */ export class ISZoneDisplay extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; alpha: any; blinkStep: any; canSeeSky: any; character: any; climateManager: any; climateMoon: any; cloudIntensity: any; currentTip: any; currentZone: any; dawn: any; dusk: any; fadeElements: any; fadeTarget: any; flashNumber: any; flashNumberMax: any; flashTipButton: any; fogIntensity: any; fogStep: any; gameTime: any; infoBtn: any; manager: any; moonBright: any; moonPhase: any; nextBtn: any; noon: any; perkLevel: any; player: any; prevBtn: any; showBackground: any; showBorder: any; sunBright: any; timeOfDay: any; timeString: any; tipPanel: any; tooltip: any; updateTick: any; updateTickMax: any; visionBonuses: any; zdImages: any; constructor(_parent: any); canSeeOutside(...__args: never[]): any; canSeeThroughObject(_object: any, ...__args: never[]): any; doFadeStep(...__args: never[]): any; getVisionTooltipText(...__args: never[]): any; getZoneTooltipText(...__args: never[]): any; isLeapYear(_yearNum: any, ...__args: never[]): any; showNextTip(...__args: never[]): any; showPrevTip(...__args: never[]): any; showTip(_tip: any, _force: any, ...__args: never[]): any; toggleTips(...__args: never[]): any; update(...__args: never[]): any; updateData(...__args: never[]): any; updateLocation(...__args: never[]): any; updateMoonPhase(...__args: never[]): any; updateMoonPosition(_dawn: any, _dusk: any, _timeOfDay: any, ...__args: never[]): any; updateSunPosition(_dawn: any, _dusk: any, _timeOfDay: any, ...__args: never[]): any; updateTips(...__args: never[]): any; updateTooltip(...__args: never[]): any; } } export namespace lua.client.Foraging.ISZoneDisplay {} }