/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Foraging { /** @customConstructor ISSearchWindow:new */ export class ISSearchWindow extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; static showDebug: any; character: any; climateManager: any; drawJoypadFocus: any; gameTime: any; joypadMoveSpeed: any; manager: any; overrideBPrompt: any; player: any; searchFocus: any; searchFocusCategory: any; showBackground: any; showBorder: any; toggleSearchMode: any; tooltipForced: any; visibleFunction: any; visibleTarget: any; zoneDisplay: any; constructor(_manager: any); checkShowFirstTimeSearchTutorial(...__args: never[]): any; getAPrompt(...__args: never[]): any; getBPrompt(...__args: never[]): any; getLBPrompt(...__args: never[]): any; getRBPrompt(...__args: never[]): any; getXPrompt(...__args: never[]): any; getYPrompt(...__args: never[]): any; isValidPrompt(...__args: never[]): any; nextSearchFocus(...__args: never[]): any; onChangeSearchFocusCategory(_option: any, ...__args: never[]): any; onGainJoypadFocus(...__args: never[]): any; onJoypadDirDown(...__args: never[]): any; onJoypadDirLeft(...__args: never[]): any; onJoypadDirRight(...__args: never[]): any; onJoypadDirUp(...__args: never[]): any; onJoypadDown(_button: any, ...__args: never[]): any; onLoseJoypadFocus(...__args: never[]): any; onToggleVisible(...__args: never[]): any; toggleForceAreaTooltip(...__args: never[]): any; toggleForceVisionTooltip(...__args: never[]): any; update(...__args: never[]): any; updateSearchFocusCategories(...__args: never[]): any; /** @noSelf */ static createUI: (_player: any, ...__args: never[]) => any; /** @noSelf */ static destroyUI: (_character: any, ...__args: never[]) => any; /** @noSelf */ static onEnableSearchMode: (_character: any, _isSearchMode: any, ...__args: never[]) => any; /** @noSelf */ static OnFillWorldObjectContextMenu: (_player: any, _context: any, ...__args: never[]) => any; /** @noSelf */ static showWindow: (_character: any, ...__args: never[]) => any; /** @noSelf */ static toggleWindow: (_character: any, ...__args: never[]) => any; } } export namespace lua.client.Foraging.ISSearchWindow {} }