/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Foraging { /** @customConstructor ISSearchManager:new */ export class ISSearchManager extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; static showDebug: any; static showDebugExtended: any; static showDebugLocations: any; static showDebugVision: any; static showDebugVisionRadius: any; activeAlpha: any; activeIconRadius: any; activeIcons: any; activeZoneRadius: any; activeZones: any; aimBonusTick: any; aimBonusTickMax: any; aimMulti: any; alphaStep: any; baseHeight: any; baseWidth: any; cell: any; cellIconRadius: any; character: any; checkedSquares: any; closeIcons: any; currentTimestamp: any; currentZone: any; currentZoneName: any; debugArrows: any; debugMarkers: any; disableTick: any; disableTickMax: any; distanceMoveExtra: any; distanceMoveThreshold: any; distanceSinceFind: any; effectOverlayValues: any; forageIcons: any; haloNotes: any; iconCategories: any; iconLoadRate: any; iconQueue: any; iconStack: any; ignoredItemCategories: any; ignoredItemTypes: any; isEffectOverlay: any; isoMarkers: any; isSearchMode: any; isSpotting: any; lastFoundX: any; lastFoundY: any; lastTimestamp: any; lastUpdateX: any; lastUpdateY: any; maxRadius: any; maxRadiusCap: any; minAlpha: any; minRadius: any; modifiers: any; movedIcons: any; movedIconsSquares: any; overlayValues: any; perkLevel: any; player: any; radius: any; reducedTimePerLevel: any; searchModeOverlay: any; seenIcons: any; sneakBonusTick: any; sneakBonusTickMax: any; sneakMulti: any; spotAlpha: any; spriteAffinities: any; spriteCheckedSquares: any; square: any; squareCheckRate: any; squareStack: any; stashIcons: any; stashTypes: any; texture: any; textureColor: any; textureHeight: any; textureWidth: any; timeDelta: any; timeSinceFind: any; timeToMoveIcon: any; timeToMoveIconExtra: any; timeToMoveIconMax: any; triggerHalo: any; updateEvents: any; updateTick: any; updateTickMax: any; visibleFunction: any; visibleTarget: any; worldIconStack: any; worldMarkers: any; worldObjectIcons: any; xpIcons: any; zoom: any; constructor(_character: any); addHaloNote(_text: any, ...__args: never[]): any; addIcon( _id: any, _iconClass: any, _itemType: any, _itemObj: any, _x: any, _y: any, _z: any, ...__args: never[] ): any; checkActiveZones(...__args: never[]): any; checkCloseIcons(...__args: never[]): any; checkForSpriteAffinity(_square: any, _object: any, _zoneData: any, ...__args: never[]): any; checkIcons(...__args: never[]): any; checkMarkers(...__args: never[]): any; checkShouldDisable(...__args: never[]): any; checkShouldForceIcon(...__args: never[]): any; checkSquares(...__args: never[]): any; checkWorldIcons(...__args: never[]): any; clearCheckedSquares(...__args: never[]): any; clearHaloNotes(...__args: never[]): any; clearIcons(...__args: never[]): any; clearMovedIconsSquares(...__args: never[]): any; clearQueue(...__args: never[]): any; clearSpriteCheckedSquares(...__args: never[]): any; clearZoneData(...__args: never[]): any; createBonusIcon(_square: any, _catDef: any, _zoneData: any, ...__args: never[]): any; createIconsForCell(...__args: never[]): any; createIconsForContainers(_square: any, _object: any, ...__args: never[]): any; createIconsForWorldItems(_square: any, ...__args: never[]): any; createIconsForZone(_zoneData: any, _recreate: any, ...__args: never[]): any; displayHaloNotes(...__args: never[]): any; doChangePosition(_icon: any, ...__args: never[]): any; doChangeZone(_zoneData: any, ...__args: never[]): any; doDisableCheck(...__args: never[]): any; doMoveIcon(_icon: any, _x: any, _y: any, _z: any, ...__args: never[]): any; doMoveIconNearPlayer(...__args: never[]): any; doUpdateEvents(_force: any, ...__args: never[]): any; findSpriteAffinityIcon(_square: any, _catDef: any, _zoneData: any, ...__args: never[]): any; flashEye(_amount: any, ...__args: never[]): any; getAlpha(...__args: never[]): any; getAndActivateZoneAtXY(_x: any, _y: any, ...__args: never[]): any; getColor(...__args: never[]): any; getGameSpeed(...__args: never[]): any; getIsSeen(_icon: any, ...__args: never[]): any; getOverlayRadius(...__args: never[]): any; getScreenDelta(...__args: never[]): any; isFinishedLoadingIcons(...__args: never[]): any; isIconOnSquare(_square: any, _iconList: any, ...__args: never[]): any; loadIcons(...__args: never[]): any; onRightMouseDown(...__args: never[]): any; onRightMouseUp(...__args: never[]): any; onToggleVisible(...__args: never[]): any; removeIcon(_icon: any, ...__args: never[]): any; removeItem(_icon: any, ...__args: never[]): any; removeZoneAndIcons(_zoneData: any, ...__args: never[]): any; render(...__args: never[]): any; renderDebugInfo(...__args: never[]): any; renderEye(...__args: never[]): any; reset(...__args: never[]): any; resetForceFindSystem(...__args: never[]): any; resetVisionBonuses(...__args: never[]): any; setAlpha(_a: any, ...__args: never[]): any; setColor(_rgba: any, ...__args: never[]): any; spotIcon(_icon: any, ...__args: never[]): any; toggleSearchMode(_isSearchMode: any, ...__args: never[]): any; update(...__args: never[]): any; updateAlpha(...__args: never[]): any; updateCurrentZone(...__args: never[]): any; updateForceFindSystem(...__args: never[]): any; updateModifiers(...__args: never[]): any; updateOverlay(...__args: never[]): any; updatePosition(...__args: never[]): any; updateTimestamp(...__args: never[]): any; updateVisionBonuses(...__args: never[]): any; updateZoom(...__args: never[]): any; worldItemTest(_itemObj: any, ...__args: never[]): any; /** @noSelf */ static createUI: (_player: any, ...__args: never[]) => any; /** @noSelf */ static destroyUI: (_character: any, ...__args: never[]) => any; /** @noSelf */ static getManager: (_character: any, ...__args: never[]) => any; /** @noSelf */ static handleKeyPressed: (_keyPressed: any, ...__args: never[]) => any; /** @noSelf */ static initBinds: (...__args: never[]) => any; /** @noSelf */ static OnFillWorldObjectContextMenu: (_player: any, _context: any, _worldObjects: any, ...__args: never[]) => any; /** @noSelf */ static OnGameStart: (...__args: never[]) => any; /** @noSelf */ static onUpdateIcon: (_zoneData: any, _iconID: any, _icon: any, ...__args: never[]) => any; /** @noSelf */ static setManager: (_character: any, _manager: any, ...__args: never[]) => any; } } export namespace lua.client.Foraging.ISSearchManager {} }