/** @noSelfInFile */ import { lua as sharedLua } from '@asledgehammer/pipewrench'; declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Fishing.TimedActions { /** @customConstructor ISFishingAction:new */ export class ISFishingAction extends sharedLua.shared.TimedActions.ISBaseTimedAction { [id: string]: any; static [id: string]: any; attractNumber: any; castAfterReel: any; firstCast: any; fishingLvl: any; fishingUI: any; fishingZoneIncrease: any; lure: any; pole: any; rod: any; splashTimer: any; stage: any; tile: any; usingSpear: any; constructor(character: any, tile: any, rod: any, lure: any, fishingUI: any); animEvent(event: any, parameter: any, ...__args: never[]): any; attractFish(...__args: never[]): any; brokeLine(fish: any, ...__args: never[]): any; brokeThisLine(...__args: never[]): any; createFish(fishType: any, fish: any, ...__args: never[]): any; getFish(...__args: never[]): any; getFishByLure(...__args: never[]): any; getFishingZone(...__args: never[]): any; getUsedInventory(item: any, ...__args: never[]): any; /** @noSelf */ static getFishingZoneFixed: (x: any, y: any, z: any, ...__args: never[]) => any; } } export namespace lua.client.Fishing.TimedActions.ISFishingAction {} }