/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Farming.ISUI { export abstract class ISFarmingMenu { static [id: string]: any; doSeedMenu: ((context: any, plant: any, sq: any, playerObj: any) => any) | any; isFertilizeValid: (() => any) | any; isHarvestValid: (() => any) | any; isInfoValid: (() => any) | any; isSeedValid: (() => any) | any; isWaterValid: (() => any) | any; onFertilizeSquareSelected: (() => any) | any; onHarvestSquareSelected: (() => any) | any; onInfoSquareSelected: (() => any) | any; onSeedSquareSelected: (() => any) | any; onWaterSquareSelected: (() => any) | any; /** @noSelf */ static canDigHere: (worldObjects: any, ...__args: never[]) => any; /** @noSelf */ static canPlow: (seedAvailable: any, typeOfSeed: any, option: any, ...__args: never[]) => any; /** @noSelf */ static doFarmingMenu: (player: any, context: any, worldobjects: any, test: any, ...__args: never[]) => any; /** @noSelf */ static doFarmingMenu2: (player: any, context: any, worldobjects: any, test: any, ...__args: never[]) => any; /** @noSelf */ static getPlantName: (plant: any, ...__args: never[]) => any; /** @noSelf */ static getShovel: (player: any, ...__args: never[]) => any; /** @noSelf */ static getShovelAnim: (item: any, ...__args: never[]) => any; /** @noSelf */ static isValidPlant: (plant: any, ...__args: never[]) => any; /** @noSelf */ static itemSortByName: (a: any, b: any, ...__args: never[]) => any; /** @noSelf */ static onCheat: (worldobjects: any, plant: any, args: any, ...__args: never[]) => any; /** @noSelf */ static onCheatGrow: (worldobjects: any, plant: any, ...__args: never[]) => any; /** @noSelf */ static onCheatWater: (worldobjects: any, plant: any, ...__args: never[]) => any; /** @noSelf */ static onFertilize: ( worldobjects: any, handItem: any, plant: any, sq: any, playerObj: any, ...__args: never[] ) => any; /** @noSelf */ static onFliesCure: (worldobjects: any, uses: any, sq: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onHarvest: (worldobjects: any, plantToharvest: any, sq: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onInfo: (worldobjects: any, plant: any, sq: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onJoypadFarming: (square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onMildewCure: (worldobjects: any, uses: any, sq: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onPlow: (worldobjects: any, player: any, handItem: any, ...__args: never[]) => any; /** @noSelf */ static onSeed: (playerObj: any, typeOfSeed: any, plant: any, sq: any, ...__args: never[]) => any; /** @noSelf */ static onShovel: (worldobjects: any, plant: any, player: any, sq: any, ...__args: never[]) => any; /** @noSelf */ static onWater: ( worldobjects: any, uses: any, handItem: any, playerObj: any, plant: any, sq: any, ...__args: never[] ) => any; /** @noSelf */ static walkToPlant: (playerObj: any, square: any, ...__args: never[]) => any; } } export namespace lua.client.Farming.ISUI.ISFarmingMenu {} }