/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.DebugUIs { /** @customConstructor ISSpawnHordeUI:new */ export class ISSpawnHordeUI extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; add: any; arrow: any; boolOptions: any; chr: any; clearbodies: any; closeButton2: any; cursor: any; femaleOutfits: any; healthSlider: any; healthSliderLabel: any; healthSliderTitle: any; maleOutfits: any; marker: any; moveWithMouse: any; outfit: any; outfitLbl: any; pickNewSq: any; playerNum: any; radius: any; radiusLbl: any; removezombies: any; selectX: any; selectY: any; selectZ: any; zombiesNbr: any; zombiesNbrLabel: any; constructor(x: any, y: any, character: any, square: any); addMarker(square: any, radius: any, ...__args: never[]): any; getOutfit(...__args: never[]): any; getRadius(...__args: never[]): any; getZombiesNumber(...__args: never[]): any; onBoolOptionsChange(index: any, selected: any, ...__args: never[]): any; onRemoveBodies(...__args: never[]): any; onRemoveZombies(...__args: never[]): any; onSelectNewSquare(...__args: never[]): any; onSliderChange(_newval: any, _slider: any, ...__args: never[]): any; onSpawn(...__args: never[]): any; onSquareSelected(square: any, ...__args: never[]): any; removeMarker(...__args: never[]): any; } } export namespace lua.client.DebugUIs.ISSpawnHordeUI {} }