/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.DebugUIs { /** @customConstructor ISLootStreetTestUI:new */ export class ISLootStreetTestUI extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; bathroomContainer: any; bedroomContainer: any; character: any; chr: any; houseNbr: any; houseType: any; kitchenContainer: any; kitchenProclist: any; lootType: any; moveWithMouse: any; onlyjunk: any; playerNum: any; richtext: any; shedContainer: any; start: any; totalList: any; town: any; constructor(x: any, y: any, character: any); concatList(list: any, ...__args: never[]): any; doRichTextList(container: any, roomName: any, ...__args: never[]): any; doRoom(container: any, roomName: any, contName: any, procName: any, ...__args: never[]): any; generateBuilding(...__args: never[]): any; getLootDensity(...__args: never[]): any; getRandomKitchenCounter(...__args: never[]): any; itemValidForList(item: any, ...__args: never[]): any; startGenerate(...__args: never[]): any; update(...__args: never[]): any; } } export namespace lua.client.DebugUIs.ISLootStressTestUI {} }