/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.DebugUIs { /** @customConstructor DebugScenarios:new */ export class DebugScenarios extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; static instance: any; header: any; listbox: any; constructor(x: any, y: any, width: any, height: any); createChildren(...__args: never[]): any; drawItem(y: any, item: any, alt: any, ...__args: never[]): any; launchScenario(scenario: any, ...__args: never[]): any; onClickOption(option: any, ...__args: never[]): any; onResolutionChange(oldw: any, oldh: any, neww: any, newh: any, ...__args: never[]): any; /** @noSelf */ static ongamestart: (...__args: never[]) => any; /** @noSelf */ static onloadgs: (sq: any, ...__args: never[]) => any; } } export namespace lua.client.DebugUIs.DebugScenarios { /** @noSelf */ export const doDebugScenarios: () => any; } }