/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.DebugUIs.DebugMenu.Statistic { /** @customConstructor ISGameStatisticPanel:new */ export class ISGameStatisticPanel extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; static instance: any; avgUpdatePeriod: any; buttonBorderColor: any; buttonChartDiskOperations: any; buttonChartMemory: any; buttonChartPackets: any; buttonChartUpdatePeriod: any; buttonToggleMonitor: any; cGreen: any; colExt: any; colInt: any; connection_access: any; connection_fps: any; connection_fpsAvg: any; connection_ip: any; connection_ping: any; connection_ping_avg: any; connection_players: any; connection_players_count: any; connection_players_desync_avg: any; connection_players_desync_max: any; connection_players_desync_teleport: any; connection_username: any; connection_zombies_count: any; connection_zombies_desync_avg: any; connection_zombies_desync_max: any; connection_zombies_desync_teleport: any; connections: any; cRed: any; data: any; flareCount: any; flareID: any; freeMemory: any; histogramm_h: any; histogramm_w: any; histogramm_y: any; incomePackets: any; init: any; lastReport: any; loadCellFromDisk: any; maxUpdatePeriod: any; minUpdatePeriod: any; outcomePackets: any; panelTitle: any; periodValue: any; saveCellToDisk: any; usedMemory: any; variableColor: any; zOffsetSmallFont: any; constructor(x: any, y: any, width: any, height: any, title: any); createChildren(...__args: never[]): any; drawIncomePacketsList(y: any, item: any, alt: any, ...__args: never[]): any; drawOutcomePacketsList(y: any, item: any, alt: any, ...__args: never[]): any; drawUsersList(y: any, item: any, alt: any, ...__args: never[]): any; onClick(_button: any, ...__args: never[]): any; onClickClose(...__args: never[]): any; onCombo(_combo: any, ...__args: never[]): any; OnFlaresListMouseDown(item: any, ...__args: never[]): any; populateConnectionsList(...__args: never[]): any; populatePacketsList(...__args: never[]): any; populateUsersList(connect: any, ...__args: never[]): any; updateValues(...__args: never[]): any; /** @noSelf */ static OnOpenPanel: (...__args: never[]) => any; /** @noSelf */ static OnServerStatisticReceived: (...__args: never[]) => any; } } export namespace lua.client.DebugUIs.DebugMenu.Statistic.ISGameStatisticPanel {} }