/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.DebugUIs.DebugMenu.Climate { /** @customConstructor WeatherFXDebug:new */ export class WeatherFXDebug extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; static eventAdded: any; static fx: any; static instance: any; static shiftDown: any; AmbientSlider: any; btnBlizzard: any; btnClimate: any; btnDebugBounds: any; btnGodMode: any; btnLaunchFlare: any; btnNightVision: any; btnStorm: any; btnTropical: any; cloudSlider: any; currentTile: any; DayLightStrengthSlider: any; DesaturationSlider: any; fogSlider: any; hotKeyPanels: any; isJoypadWindow: any; labelAmbient: any; labelAmbientValue: any; labelCloud: any; labelCloudValue: any; labelDayLightStrength: any; labelDayLightStrengthValue: any; labelDesaturation: any; labelDesaturationValue: any; labelFog: any; labelFogValue: any; labelIsSnow: any; labelNightStrength: any; labelNightStrengthValue: any; labelPrecipitation: any; labelPrecipitationValue: any; labelViewDistance: any; labelViewDistanceValue: any; labelWindAngle: any; labelWindAngleValue: any; labelWindIntensity: any; labelWindIntensityValue: any; LightColorPanel: any; NightStrengthSlider: any; overrideBPrompt: any; pin: any; player: any; playerNum: any; precipitationSlider: any; richtext: any; subFocus: any; tickBoxIsSnow: any; ViewDistanceSlider: any; windAngleSlider: any; windIntensitySlider: any; constructor(x: any, y: any, width: any, height: any, player: any); clear(...__args: never[]): any; onAmbientChange(_slider: any, _value: any, ...__args: never[]): any; onButtonClimate(_btn: any, ...__args: never[]): any; onButtonDebugBounds(_btn: any, ...__args: never[]): any; onButtonDoBlizzard(_btn: any, ...__args: never[]): any; onButtonDoStorm(_btn: any, ...__args: never[]): any; onButtonDoTropical(_btn: any, ...__args: never[]): any; onButtonGodMode(_btn: any, ...__args: never[]): any; onButtonLaunchFlare(_btn: any, ...__args: never[]): any; onButtonNightVision(_btn: any, ...__args: never[]): any; onCloudIntensityChange(_slider: any, _value: any, ...__args: never[]): any; onDayLightStrengthChange(_slider: any, _value: any, ...__args: never[]): any; onDesaturationChange(_slider: any, _value: any, ...__args: never[]): any; onFogIntensityChange(_slider: any, _value: any, ...__args: never[]): any; onLightColorChange(_slider: any, _value: any, ...__args: never[]): any; onLightIntensityChange(_slider: any, _value: any, ...__args: never[]): any; onNightStrengthChange(_slider: any, _value: any, ...__args: never[]): any; onPrecipitationChange(_slider: any, _value: any, ...__args: never[]): any; onResize(...__args: never[]): any; onViewDistanceChange(_slider: any, _value: any, ...__args: never[]): any; onWindAngleChange(_slider: any, _value: any, ...__args: never[]): any; onWindIntensityChange(_slider: any, _value: any, ...__args: never[]): any; stayOnSplitScreen(...__args: never[]): any; tickBoxIsSnowChange(_optionIndex: any, _value: any, ...__args: never[]): any; update(...__args: never[]): any; /** @noSelf */ static OnOpenPanel: (...__args: never[]) => any; } } export namespace lua.client.DebugUIs.DebugMenu.Climate.WeatherFXDebug {} }